46 lines
917 B
WebGPU Shading Language
46 lines
917 B
WebGPU Shading Language
struct buf0 {
|
|
twoandthree : vec2<f32>;
|
|
};
|
|
|
|
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var a : vec2<f32>;
|
|
var b : vec2<f32>;
|
|
var x_46 : bool;
|
|
var x_47_phi : bool;
|
|
let x_32 : vec2<f32> = x_6.twoandthree;
|
|
a = x_32;
|
|
let x_34 : f32 = a.x;
|
|
let x_35 : vec2<f32> = a;
|
|
b = vec2<f32>(x_34, clamp(x_35, vec2<f32>(1.0, 1.0), vec2<f32>(1.0, 1.0)).y);
|
|
let x_40 : f32 = b.x;
|
|
let x_41 : bool = (x_40 == 2.0);
|
|
x_47_phi = x_41;
|
|
if (x_41) {
|
|
let x_45 : f32 = b.y;
|
|
x_46 = (x_45 == 1.0);
|
|
x_47_phi = x_46;
|
|
}
|
|
let x_47 : bool = x_47_phi;
|
|
if (x_47) {
|
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
} else {
|
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
[[location(0)]]
|
|
x_GLF_color_1 : vec4<f32>;
|
|
};
|
|
|
|
[[stage(fragment)]]
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|