55 lines
1.1 KiB
WebGPU Shading Language
55 lines
1.1 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<i32, 3>;
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struct buf1 {
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x_GLF_uniform_int_values : Arr;
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};
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type Arr_1 = [[stride(16)]] array<f32, 1>;
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struct buf0 {
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x_GLF_uniform_float_values : Arr_1;
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};
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[[group(0), binding(1)]] var<uniform> x_6 : buf1;
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var<private> x_GLF_color : vec4<f32>;
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[[group(0), binding(0)]] var<uniform> x_8 : buf0;
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fn main_1() {
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var i : i32;
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let x_32 : i32 = x_6.x_GLF_uniform_int_values[2];
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i = x_32;
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loop {
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let x_37 : i32 = i;
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if ((x_37 >= 0)) {
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} else {
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break;
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}
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let x_40 : i32 = i;
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if (((x_40 % 2) == 0)) {
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let x_47 : i32 = x_6.x_GLF_uniform_int_values[0];
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let x_50 : i32 = x_6.x_GLF_uniform_int_values[0];
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let x_53 : i32 = x_6.x_GLF_uniform_int_values[1];
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x_GLF_color = vec4<f32>(1.0, f32(x_47), f32(x_50), f32(x_53));
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} else {
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let x_57 : f32 = x_8.x_GLF_uniform_float_values[0];
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x_GLF_color = vec4<f32>(x_57, x_57, x_57, x_57);
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}
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let x_59 : i32 = i;
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i = (x_59 - 1);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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