32 lines
526 B
WebGPU Shading Language
32 lines
526 B
WebGPU Shading Language
struct buf0 {
|
|
two : u32;
|
|
};
|
|
|
|
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var a : u32;
|
|
let x_27 : u32 = x_6.two;
|
|
a = (x_27 / 1u);
|
|
let x_29 : u32 = a;
|
|
if ((x_29 == 2u)) {
|
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
} else {
|
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
[[location(0)]]
|
|
x_GLF_color_1 : vec4<f32>;
|
|
};
|
|
|
|
[[stage(fragment)]]
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|