48 lines
954 B
WebGPU Shading Language
48 lines
954 B
WebGPU Shading Language
struct buf0 {
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injectionSwitch : vec2<f32>;
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};
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[[group(0), binding(0)]] var<uniform> x_7 : buf0;
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var<private> gl_FragCoord : vec4<f32>;
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var<private> x_GLF_color : vec4<f32>;
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fn computePoint_() -> vec3<f32> {
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let x_48 : f32 = x_7.injectionSwitch.x;
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let x_50 : f32 = x_7.injectionSwitch.y;
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if ((x_48 > x_50)) {
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discard;
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}
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return vec3<f32>(0.0, 0.0, 0.0);
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}
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fn main_1() {
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var x_34 : bool = false;
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loop {
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let x_36 : vec3<f32> = computePoint_();
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let x_41 : f32 = gl_FragCoord.x;
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if ((x_41 < 0.0)) {
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x_34 = true;
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break;
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}
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let x_45 : vec3<f32> = computePoint_();
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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x_34 = true;
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break;
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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