dawn-cmake/test/ptr_ref/access/matrix.wgsl.expected.wgsl
Sarah e6cb51e715 validation: compute shader must include 'workgroup_size' in its attributes
Bug: tint:884
Change-Id: If96c6df3247fee142a779117fa26d006afd4f7ef
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55680
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-29 18:39:44 +00:00

7 lines
248 B
WebGPU Shading Language

[[stage(compute), workgroup_size(1)]]
fn main() {
var m : mat3x3<f32> = mat3x3<f32>(vec3<f32>(1.0, 2.0, 3.0), vec3<f32>(4.0, 5.0, 6.0), vec3<f32>(7.0, 8.0, 9.0));
let v : ptr<function, vec3<f32>> = &(m[1]);
*(v) = vec3<f32>(5.0, 5.0, 5.0);
}