dawn-cmake/test/tint/builtins/gen/literal/sin/01f241.wgsl.expected.wgsl

20 lines
291 B
WebGPU Shading Language

fn sin_01f241() {
var res : vec3<f32> = sin(vec3<f32>(1.570796371f));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sin_01f241();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sin_01f241();
}
@compute @workgroup_size(1)
fn compute_main() {
sin_01f241();
}