dawn-cmake/test/tint/builtins/gen/var/cos/0835a8.wgsl.expected.wgsl

23 lines
317 B
WebGPU Shading Language

enable f16;
fn cos_0835a8() {
var arg_0 = vec3<f16>(0.0h);
var res : vec3<f16> = cos(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
cos_0835a8();
return vec4<f32>();
}
@fragment
fn fragment_main() {
cos_0835a8();
}
@compute @workgroup_size(1)
fn compute_main() {
cos_0835a8();
}