mirror of
https://github.com/encounter/dawn-cmake.git
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247 lines
7.5 KiB
C++
247 lines
7.5 KiB
C++
// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "backend/null/NullBackend.h"
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#include "backend/Commands.h"
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#include <spirv-cross/spirv_cross.hpp>
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namespace backend {
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namespace null {
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nxtProcTable GetNonValidatingProcs();
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nxtProcTable GetValidatingProcs();
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void Init(nxtProcTable* procs, nxtDevice* device) {
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*procs = GetValidatingProcs();
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*device = reinterpret_cast<nxtDevice>(new Device);
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}
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// Device
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Device::Device() {
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}
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Device::~Device() {
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}
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BindGroupBase* Device::CreateBindGroup(BindGroupBuilder* builder) {
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return new BindGroup(builder);
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}
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BindGroupLayoutBase* Device::CreateBindGroupLayout(BindGroupLayoutBuilder* builder) {
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return new BindGroupLayout(builder);
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}
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BlendStateBase* Device::CreateBlendState(BlendStateBuilder* builder) {
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return new BlendState(builder);
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}
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BufferBase* Device::CreateBuffer(BufferBuilder* builder) {
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return new Buffer(builder);
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}
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BufferViewBase* Device::CreateBufferView(BufferViewBuilder* builder) {
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return new BufferView(builder);
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}
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CommandBufferBase* Device::CreateCommandBuffer(CommandBufferBuilder* builder) {
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return new CommandBuffer(builder);
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}
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ComputePipelineBase* Device::CreateComputePipeline(ComputePipelineBuilder* builder) {
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return new ComputePipeline(builder);
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}
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DepthStencilStateBase* Device::CreateDepthStencilState(DepthStencilStateBuilder* builder) {
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return new DepthStencilState(builder);
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}
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FramebufferBase* Device::CreateFramebuffer(FramebufferBuilder* builder) {
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return new Framebuffer(builder);
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}
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InputStateBase* Device::CreateInputState(InputStateBuilder* builder) {
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return new InputState(builder);
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}
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PipelineLayoutBase* Device::CreatePipelineLayout(PipelineLayoutBuilder* builder) {
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return new PipelineLayout(builder);
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}
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QueueBase* Device::CreateQueue(QueueBuilder* builder) {
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return new Queue(builder);
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}
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RenderPassBase* Device::CreateRenderPass(RenderPassBuilder* builder) {
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return new RenderPass(builder);
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}
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RenderPipelineBase* Device::CreateRenderPipeline(RenderPipelineBuilder* builder) {
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return new RenderPipeline(builder);
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}
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SamplerBase* Device::CreateSampler(SamplerBuilder* builder) {
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return new Sampler(builder);
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}
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ShaderModuleBase* Device::CreateShaderModule(ShaderModuleBuilder* builder) {
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auto module = new ShaderModule(builder);
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spirv_cross::Compiler compiler(builder->AcquireSpirv());
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module->ExtractSpirvInfo(compiler);
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return module;
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}
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SwapChainBase* Device::CreateSwapChain(SwapChainBuilder* builder) {
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return new SwapChain(builder);
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}
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TextureBase* Device::CreateTexture(TextureBuilder* builder) {
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return new Texture(builder);
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}
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TextureViewBase* Device::CreateTextureView(TextureViewBuilder* builder) {
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return new TextureView(builder);
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}
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void Device::TickImpl() {
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}
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void Device::AddPendingOperation(std::unique_ptr<PendingOperation> operation) {
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mPendingOperations.emplace_back(std::move(operation));
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}
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std::vector<std::unique_ptr<PendingOperation>> Device::AcquirePendingOperations() {
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return std::move(mPendingOperations);
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}
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// Buffer
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struct BufferMapReadOperation : PendingOperation {
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virtual void Execute() {
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buffer->MapReadOperationCompleted(serial, ptr);
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}
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Ref<Buffer> buffer;
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const void* ptr;
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uint32_t serial;
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};
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Buffer::Buffer(BufferBuilder* builder)
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: BufferBase(builder) {
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if (GetAllowedUsage() & (nxt::BufferUsageBit::TransferDst | nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::MapWrite)) {
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mBackingData = std::unique_ptr<char[]>(new char[GetSize()]);
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}
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}
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Buffer::~Buffer() {
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}
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void Buffer::MapReadOperationCompleted(uint32_t serial, const void* ptr) {
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CallMapReadCallback(serial, NXT_BUFFER_MAP_READ_STATUS_SUCCESS, ptr);
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}
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void Buffer::SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) {
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ASSERT(start + count <= GetSize());
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ASSERT(mBackingData);
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memcpy(mBackingData.get() + start, data, count);
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}
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void Buffer::MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) {
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ASSERT(start + count <= GetSize());
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ASSERT(mBackingData);
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auto operation = new BufferMapReadOperation;
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operation->buffer = this;
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operation->ptr = mBackingData.get() + start;
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operation->serial = serial;
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ToBackend(GetDevice())->AddPendingOperation(std::unique_ptr<PendingOperation>(operation));
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}
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void Buffer::UnmapImpl() {
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}
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void Buffer::TransitionUsageImpl(nxt::BufferUsageBit, nxt::BufferUsageBit) {
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}
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// CommandBuffer
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CommandBuffer::CommandBuffer(CommandBufferBuilder* builder)
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: CommandBufferBase(builder), mCommands(builder->AcquireCommands()) {
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}
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CommandBuffer::~CommandBuffer() {
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FreeCommands(&mCommands);
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}
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void CommandBuffer::Execute() {
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Command type;
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while (mCommands.NextCommandId(&type)) {
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switch (type) {
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case Command::TransitionBufferUsage:
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{
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TransitionBufferUsageCmd* cmd = mCommands.NextCommand<TransitionBufferUsageCmd>();
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cmd->buffer->UpdateUsageInternal(cmd->usage);
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}
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break;
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case Command::TransitionTextureUsage:
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{
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TransitionTextureUsageCmd* cmd = mCommands.NextCommand<TransitionTextureUsageCmd>();
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cmd->texture->UpdateUsageInternal(cmd->usage);
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}
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break;
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default:
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SkipCommand(&mCommands, type);
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break;
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}
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}
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}
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// Queue
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Queue::Queue(QueueBuilder* builder)
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: QueueBase(builder) {
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}
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Queue::~Queue() {
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}
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void Queue::Submit(uint32_t numCommands, CommandBuffer* const* commands) {
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auto operations = ToBackend(GetDevice())->AcquirePendingOperations();
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for (auto& operation : operations) {
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operation->Execute();
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}
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for (uint32_t i = 0; i < numCommands; ++i) {
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commands[i]->Execute();
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}
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operations.clear();
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}
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// Texture
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Texture::Texture(TextureBuilder* builder)
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: TextureBase(builder) {
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}
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Texture::~Texture() {
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}
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void Texture::TransitionUsageImpl(nxt::TextureUsageBit, nxt::TextureUsageBit) {
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}
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// SwapChain
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SwapChain::SwapChain(SwapChainBuilder* builder)
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: SwapChainBase(builder) {
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const auto& im = GetImplementation();
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im.Init(im.userData, nullptr);
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}
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SwapChain::~SwapChain() {
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}
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TextureBase* SwapChain::GetNextTextureImpl(TextureBuilder* builder) {
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return GetDevice()->CreateTexture(builder);
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}
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}
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}
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