17 lines
316 B
WebGPU Shading Language
17 lines
316 B
WebGPU Shading Language
struct Interface {
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[[location(0)]] i : i32;
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[[location(1)]] u : u32;
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[[location(2)]] vi : vec4<i32>;
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[[location(3)]] vu : vec4<u32>;
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[[builtin(position)]] pos : vec4<f32>;
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};
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[[stage(vertex)]]
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fn vert_main() -> Interface {
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return Interface();
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}
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[[stage(fragment)]]
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fn frag_main(inputs : Interface) {
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}
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