13 lines
305 B
WebGPU Shading Language
13 lines
305 B
WebGPU Shading Language
struct VertexInputs {
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[[builtin(vertex_index)]]
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vertex_index : u32;
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[[builtin(instance_index)]]
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instance_index : u32;
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};
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[[stage(vertex)]]
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fn main(inputs : VertexInputs) -> [[builtin(position)]] vec4<f32> {
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let foo : u32 = (inputs.vertex_index + inputs.instance_index);
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return vec4<f32>();
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}
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