dawn-cmake/test/shader_io/vertex_input_locations.wgsl

14 lines
310 B
WebGPU Shading Language

[[stage(vertex)]]
fn main(
[[location(0)]] loc0 : i32,
[[location(1)]] loc1 : u32,
[[location(2)]] loc2 : f32,
[[location(3)]] loc3 : vec4<f32>,
) -> [[builtin(position)]] vec4<f32> {
let i : i32 = loc0;
let u : u32 = loc1;
let f : f32 = loc2;
let v : vec4<f32> = loc3;
return vec4<f32>();
}