7 lines
301 B
WebGPU Shading Language
7 lines
301 B
WebGPU Shading Language
@compute @workgroup_size(1)
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fn f() {
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let a = mat3x3<f32>(vec3<f32>(1.0, 2.0, 3.0), vec3<f32>(4.0, 5.0, 6.0), vec3<f32>(7.0, 8.0, 9.0));
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let b = mat3x3<f32>(vec3<f32>(-(1.0), -(2.0), -(3.0)), vec3<f32>(-(4.0), -(5.0), -(6.0)), vec3<f32>(-(7.0), -(8.0), -(9.0)));
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let r : mat3x3<f32> = (a + b);
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}
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