23 lines
328 B
GLSL
23 lines
328 B
GLSL
#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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struct S {
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ivec3 v;
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uint pad;
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};
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layout(binding = 0, std430) buffer U_block_ssbo {
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S inner;
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} U;
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void f() {
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U.inner.v = ivec3(1, 2, 3);
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U.inner.v.x = 1;
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U.inner.v.y = 2;
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U.inner.v.z = 3;
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}
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