dawn-cmake/test/tint/expressions/swizzle/write/vec3/f16.wgsl.expected.wgsl

15 lines
161 B
WebGPU Shading Language

enable f16;
struct S {
v : vec3<f16>,
}
var<private> P : S;
fn f() {
P.v = vec3<f16>(1.0h, 2.0h, 3.0h);
P.v.x = 1.0h;
P.v.y = 2.0h;
P.v.z = 3.0h;
}