#version 310 es
layout(binding = 1, std430) buffer data_block_ssbo {
int inner[];
} data;
int foo() {
return data.inner[0];
}
void tint_symbol() {
foo();
layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
void main() {
tint_symbol();
return;