167 lines
3.7 KiB
GLSL
167 lines
3.7 KiB
GLSL
#version 310 es
|
|
precision mediump float;
|
|
|
|
layout(location = 0) in vec4 vcolor_S0_param_1;
|
|
layout(location = 0) out vec4 sk_FragColor_1_1;
|
|
layout(binding = 0, std140) uniform UniformBuffer_ubo {
|
|
uint pad;
|
|
uint pad_1;
|
|
uint pad_2;
|
|
uint pad_3;
|
|
float unknownInput_S1_c0;
|
|
uint pad_4;
|
|
uint pad_5;
|
|
uint pad_6;
|
|
vec4 ucolorRed_S1_c0;
|
|
vec4 ucolorGreen_S1_c0;
|
|
mat3 umatrix_S1;
|
|
} x_4;
|
|
|
|
vec4 sk_FragColor = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
bool sk_Clockwise = false;
|
|
vec4 vcolor_S0 = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
bool test_int_S1_c0_b() {
|
|
int unknown = 0;
|
|
bool ok = false;
|
|
ivec4 val = ivec4(0, 0, 0, 0);
|
|
bool x_40 = false;
|
|
bool x_41 = false;
|
|
bool x_54 = false;
|
|
bool x_55 = false;
|
|
bool x_65 = false;
|
|
bool x_66 = false;
|
|
float x_26 = x_4.unknownInput_S1_c0;
|
|
int x_27 = int(x_26);
|
|
unknown = x_27;
|
|
ok = true;
|
|
x_41 = false;
|
|
if (true) {
|
|
x_40 = all(equal((ivec4(0) / ivec4(x_27, x_27, x_27, x_27)), ivec4(0)));
|
|
x_41 = x_40;
|
|
}
|
|
ok = x_41;
|
|
ivec4 x_44 = ivec4(x_27, x_27, x_27, x_27);
|
|
val = x_44;
|
|
ivec4 x_47 = (x_44 + ivec4(1));
|
|
val = x_47;
|
|
ivec4 x_48 = (x_47 - ivec4(1));
|
|
val = x_48;
|
|
ivec4 x_49 = (x_48 + ivec4(1));
|
|
val = x_49;
|
|
ivec4 x_50 = (x_49 - ivec4(1));
|
|
val = x_50;
|
|
x_55 = false;
|
|
if (x_41) {
|
|
x_54 = all(equal(x_50, x_44));
|
|
x_55 = x_54;
|
|
}
|
|
ok = x_55;
|
|
ivec4 x_58 = (x_50 * ivec4(2));
|
|
val = x_58;
|
|
ivec4 x_59 = (x_58 / ivec4(2));
|
|
val = x_59;
|
|
ivec4 x_60 = (x_59 * ivec4(2));
|
|
val = x_60;
|
|
ivec4 x_61 = (x_60 / ivec4(2));
|
|
val = x_61;
|
|
x_66 = false;
|
|
if (x_55) {
|
|
x_65 = all(equal(x_61, x_44));
|
|
x_66 = x_65;
|
|
}
|
|
ok = x_66;
|
|
return x_66;
|
|
}
|
|
|
|
void main_1() {
|
|
vec4 outputColor_S0 = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
vec4 output_S1 = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
float x_8_unknown = 0.0f;
|
|
bool x_9_ok = false;
|
|
vec4 x_10_val = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
vec4 x_116 = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
bool x_86 = false;
|
|
bool x_87 = false;
|
|
bool x_99 = false;
|
|
bool x_100 = false;
|
|
bool x_110 = false;
|
|
bool x_111 = false;
|
|
bool x_114 = false;
|
|
bool x_115 = false;
|
|
vec4 x_72 = vcolor_S0;
|
|
outputColor_S0 = x_72;
|
|
float x_77 = x_4.unknownInput_S1_c0;
|
|
x_8_unknown = x_77;
|
|
x_9_ok = true;
|
|
x_87 = false;
|
|
if (true) {
|
|
x_86 = all(equal((vec4(0.0f) / vec4(x_77, x_77, x_77, x_77)), vec4(0.0f)));
|
|
x_87 = x_86;
|
|
}
|
|
x_9_ok = x_87;
|
|
vec4 x_89 = vec4(x_77, x_77, x_77, x_77);
|
|
x_10_val = x_89;
|
|
vec4 x_92 = (x_89 + vec4(1.0f));
|
|
x_10_val = x_92;
|
|
vec4 x_93 = (x_92 - vec4(1.0f));
|
|
x_10_val = x_93;
|
|
vec4 x_94 = (x_93 + vec4(1.0f));
|
|
x_10_val = x_94;
|
|
vec4 x_95 = (x_94 - vec4(1.0f));
|
|
x_10_val = x_95;
|
|
x_100 = false;
|
|
if (x_87) {
|
|
x_99 = all(equal(x_95, x_89));
|
|
x_100 = x_99;
|
|
}
|
|
x_9_ok = x_100;
|
|
vec4 x_103 = (x_95 * vec4(2.0f));
|
|
x_10_val = x_103;
|
|
vec4 x_104 = (x_103 / vec4(2.0f));
|
|
x_10_val = x_104;
|
|
vec4 x_105 = (x_104 * vec4(2.0f));
|
|
x_10_val = x_105;
|
|
vec4 x_106 = (x_105 / vec4(2.0f));
|
|
x_10_val = x_106;
|
|
x_111 = false;
|
|
if (x_100) {
|
|
x_110 = all(equal(x_106, x_89));
|
|
x_111 = x_110;
|
|
}
|
|
x_9_ok = x_111;
|
|
x_115 = false;
|
|
if (x_111) {
|
|
x_114 = test_int_S1_c0_b();
|
|
x_115 = x_114;
|
|
}
|
|
if (x_115) {
|
|
vec4 x_122 = x_4.ucolorGreen_S1_c0;
|
|
x_116 = x_122;
|
|
} else {
|
|
vec4 x_124 = x_4.ucolorRed_S1_c0;
|
|
x_116 = x_124;
|
|
}
|
|
vec4 x_125 = x_116;
|
|
output_S1 = x_125;
|
|
sk_FragColor = x_125;
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
vec4 sk_FragColor_1;
|
|
};
|
|
|
|
main_out tint_symbol(bool sk_Clockwise_param, vec4 vcolor_S0_param) {
|
|
sk_Clockwise = sk_Clockwise_param;
|
|
vcolor_S0 = vcolor_S0_param;
|
|
main_1();
|
|
main_out tint_symbol_1 = main_out(sk_FragColor);
|
|
return tint_symbol_1;
|
|
}
|
|
|
|
void main() {
|
|
main_out inner_result = tint_symbol(gl_FrontFacing, vcolor_S0_param_1);
|
|
sk_FragColor_1_1 = inner_result.sk_FragColor_1;
|
|
return;
|
|
}
|