dawn-cmake/test/tint/bug/tint/413.spvasm.expected.wgsl

20 lines
476 B
WebGPU Shading Language

@group(0) @binding(0) var Src : texture_2d<u32>;
@group(0) @binding(1) var Dst : texture_storage_2d<r32uint, write>;
fn main_1() {
var srcValue : vec4<u32>;
let x_18 : vec4<u32> = textureLoad(Src, vec2<i32>(0i, 0i), 0i);
srcValue = x_18;
let x_22 : u32 = srcValue.x;
srcValue.x = (x_22 + bitcast<u32>(1i));
let x_27 : vec4<u32> = srcValue;
textureStore(Dst, vec2<i32>(0i, 0i), x_27);
return;
}
@compute @workgroup_size(1i, 1i, 1i)
fn main() {
main_1();
}