20 lines
476 B
WebGPU Shading Language
20 lines
476 B
WebGPU Shading Language
@group(0) @binding(0) var Src : texture_2d<u32>;
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@group(0) @binding(1) var Dst : texture_storage_2d<r32uint, write>;
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fn main_1() {
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var srcValue : vec4<u32>;
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let x_18 : vec4<u32> = textureLoad(Src, vec2<i32>(0i, 0i), 0i);
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srcValue = x_18;
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let x_22 : u32 = srcValue.x;
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srcValue.x = (x_22 + bitcast<u32>(1i));
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let x_27 : vec4<u32> = srcValue;
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textureStore(Dst, vec2<i32>(0i, 0i), x_27);
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return;
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}
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@compute @workgroup_size(1i, 1i, 1i)
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fn main() {
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main_1();
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}
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