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This change also removes BlendState object. Bug=dawn:32 Change-Id: I8bf4ff7531e7504efb17b6bae3ca01f1f2b4131e Reviewed-on: https://dawn-review.googlesource.com/c/3042 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
421 lines
16 KiB
C++
421 lines
16 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/DawnTest.h"
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#include "common/Assert.h"
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#include "common/Constants.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/DawnHelpers.h"
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#include <array>
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class PushConstantTest: public DawnTest {
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protected:
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// Layout, bind group and friends to store results for compute tests, can have an extra buffer
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// so that two different pipeline layout can be created.
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struct TestBindings {
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dawn::PipelineLayout layout;
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dawn::BindGroup bindGroup;
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dawn::Buffer resultBuffer;
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};
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TestBindings MakeTestBindings(bool extraBuffer) {
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uint32_t one = 1;
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dawn::Buffer buf1 = utils::CreateBufferFromData(device, &one, 4, dawn::BufferUsageBit::Storage |
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dawn::BufferUsageBit::TransferSrc |
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dawn::BufferUsageBit::TransferDst);
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dawn::BufferDescriptor buf2Desc;
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buf2Desc.size = 4;
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buf2Desc.usage = dawn::BufferUsageBit::Storage;
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dawn::Buffer buf2 = device.CreateBuffer(&buf2Desc);
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dawn::ShaderStageBit kAllStages = dawn::ShaderStageBit::Compute | dawn::ShaderStageBit::Fragment | dawn::ShaderStageBit::Vertex;
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constexpr dawn::ShaderStageBit kNoStages{};
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dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device,
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{
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{0, kAllStages, dawn::BindingType::StorageBuffer},
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{1, extraBuffer ? kAllStages : kNoStages, dawn::BindingType::StorageBuffer},
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});
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dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
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dawn::BindGroup bg;
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if (extraBuffer) {
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bg = utils::MakeBindGroup(device, bgl, {
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{0, buf1, 0, 4},
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{1, buf2, 0, 4},
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});
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} else {
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bg = utils::MakeBindGroup(device, bgl, {
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{0, buf1, 0, 4},
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});
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}
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return {std::move(pl), std::move(bg), std::move(buf1)};
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}
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// A test spec is a bunch of push constant types and expected values
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enum PushConstantType {
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Float,
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Int,
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UInt,
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};
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struct PushConstantSpecItem {
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PushConstantType type;
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int value;
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};
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using PushConstantSpec = std::vector<PushConstantSpecItem>;
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PushConstantSpec MakeAllZeroSpec() const {
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PushConstantSpec allZeros;
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for (uint32_t i = 0; i < kMaxPushConstants; ++i) {
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allZeros.push_back({Int, 0});
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}
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return allZeros;
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}
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// The GLSL code to define the push constant block for a given test spec
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std::string MakePushConstantBlock(PushConstantSpec spec) {
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std::string block = "layout(push_constant) uniform ConstantsBlock {\n";
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for (size_t i = 0; i < spec.size(); ++i) {
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block += " ";
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switch (spec[i].type) {
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case Float:
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block += "float";
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break;
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case Int:
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block += "int";
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break;
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case UInt:
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block += "uint";
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break;
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}
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block += " val" + std::to_string(i) + ";\n";
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}
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block += "} c;\n";
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return block;
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}
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// The GLSL code to define the push constant test for a given test spec
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std::string MakePushConstantTest(PushConstantSpec spec, std::string varName) {
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std::string test = "bool " + varName + " = true;\n";
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for (size_t i = 0; i < spec.size(); ++i) {
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test += varName + " = " + varName + " && (c.val" + std::to_string(i) + " == ";
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switch (spec[i].type) {
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case Float:
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test += "float";
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break;
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case Int:
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test += "int";
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break;
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case UInt:
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test += "uint";
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break;
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}
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test += "(" + std::to_string(spec[i].value) + "));\n";
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}
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return test;
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}
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// The compute pipeline ANDs the result of the test in the SSBO
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dawn::ComputePipeline MakeTestComputePipeline(const dawn::PipelineLayout& pl, PushConstantSpec spec) {
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dawn::ShaderModule module = utils::CreateShaderModule(device, dawn::ShaderStage::Compute, (R"(
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#version 450
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layout(set = 0, binding = 0) buffer Result {
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int success;
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} result;
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)" + MakePushConstantBlock(spec) + R"(
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void main() {
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)" + MakePushConstantTest(spec, "success") + R"(
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if (success && result.success == 1) {
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result.success = 1;
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} else {
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result.success = 0;
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}
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})").c_str()
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);
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dawn::ComputePipelineDescriptor descriptor;
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descriptor.module = module;
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descriptor.entryPoint = "main";
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descriptor.layout = pl;
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return device.CreateComputePipeline(&descriptor);
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}
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dawn::PipelineLayout MakeEmptyLayout() {
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return utils::MakeBasicPipelineLayout(device, nullptr);
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}
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// The render pipeline adds one to the red channel for successful vertex push constant test
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// and adds one to green for the frgament test.
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dawn::RenderPipeline MakeTestRenderPipeline(dawn::PipelineLayout& layout, PushConstantSpec vsSpec, PushConstantSpec fsSpec) {
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dawn::ShaderModule vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, (R"(
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#version 450
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)" + MakePushConstantBlock(vsSpec) + R"(
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layout(location = 0) out float red;
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void main() {
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red = 0.0f;
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)" + MakePushConstantTest(vsSpec, "success") + R"(
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if (success) {red = 1.0f / 255.0f;}
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gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
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})").c_str()
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);
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dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, (R"(
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#version 450
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)" + MakePushConstantBlock(fsSpec) + R"(
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layout(location = 0) out vec4 color;
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layout(location = 0) in float red;
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void main() {
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color = vec4(red, 0.0f, 0.0f, 0.0f);
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)" + MakePushConstantTest(fsSpec, "success") + R"(
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if (success) {color.g = 1.0f / 255.0f;}
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})").c_str()
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);
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.layout = layout;
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descriptor.cVertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.primitiveTopology = dawn::PrimitiveTopology::PointList;
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dawn::BlendDescriptor blend;
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blend.operation = dawn::BlendOperation::Add;
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blend.srcFactor = dawn::BlendFactor::One;
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blend.dstFactor = dawn::BlendFactor::One;
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descriptor.cBlendStates[0].blendEnabled = true;
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descriptor.cBlendStates[0].alphaBlend = blend;
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descriptor.cBlendStates[0].colorBlend = blend;
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return device.CreateRenderPipeline(&descriptor);
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}
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};
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// Test that push constants default to zero at the beginning of every compute passes.
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TEST_P(PushConstantTest, ComputePassDefaultsToZero) {
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auto binding = MakeTestBindings(false);
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// Expect push constants to be zero in all dispatches of this test.
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dawn::ComputePipeline pipeline = MakeTestComputePipeline(binding.layout, MakeAllZeroSpec());
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uint32_t notZero = 42;
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dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
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{
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dawn::ComputePassEncoder pass = builder.BeginComputePass();
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// Test compute push constants are set to zero by default.
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, binding.bindGroup);
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pass.Dispatch(1, 1, 1);
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// Set push constants to non-zero value to check they will be reset to zero
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// on the next BeginComputePass
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pass.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 1, ¬Zero);
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pass.EndPass();
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}
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{
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dawn::ComputePassEncoder pass = builder.BeginComputePass();
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, binding.bindGroup);
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pass.Dispatch(1, 1, 1);
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pass.EndPass();
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}
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dawn::CommandBuffer commands = builder.GetResult();
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queue.Submit(1, &commands);
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EXPECT_BUFFER_U32_EQ(1, binding.resultBuffer, 0);
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}
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// Test that push constants default to zero at the beginning of render passes.
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TEST_P(PushConstantTest, RenderPassDefaultsToZero) {
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
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// Expect push constants to be zero in all draws of this test.
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PushConstantSpec allZeros = MakeAllZeroSpec();
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dawn::PipelineLayout layout = MakeEmptyLayout();
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dawn::RenderPipeline pipeline = MakeTestRenderPipeline(layout, MakeAllZeroSpec(), MakeAllZeroSpec());
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dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
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{
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dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPassInfo);
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// Test render push constants are set to zero by default.
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pass.SetPipeline(pipeline);
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pass.Draw(1, 1, 0, 0);
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pass.EndPass();
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}
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dawn::CommandBuffer commands = builder.GetResult();
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queue.Submit(1, &commands);
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EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 1, 0, 0), renderPass.color, 0, 0);
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}
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// Test setting push constants of various 32bit types.
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TEST_P(PushConstantTest, VariousConstantTypes) {
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struct {
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int32_t v1;
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uint32_t v2;
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float v3;
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} values = {-1, 3, 4.0f};
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static_assert(sizeof(values) == 3 * sizeof(uint32_t), "");
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auto binding = MakeTestBindings(false);
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PushConstantSpec spec = {{Int, -1}, {UInt, 3}, {Float, 4}};
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dawn::ComputePipeline pipeline = MakeTestComputePipeline(binding.layout, spec);
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dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
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{
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dawn::ComputePassEncoder pass = builder.BeginComputePass();
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pass.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 3, reinterpret_cast<uint32_t*>(&values));
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, binding.bindGroup);
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pass.Dispatch(1, 1, 1);
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pass.EndPass();
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}
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dawn::CommandBuffer commands = builder.GetResult();
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queue.Submit(1, &commands);
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EXPECT_BUFFER_U32_EQ(1, binding.resultBuffer, 0);
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}
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// Test that the push constants stay in between pipeline layout changes.
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TEST_P(PushConstantTest, InheritThroughPipelineLayoutChange) {
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// These bindings will have a different pipeline layout because binding 2 has an extra buffer.
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auto binding1 = MakeTestBindings(false);
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auto binding2 = MakeTestBindings(true);
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PushConstantSpec spec1 = {{Int, 1}};
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PushConstantSpec spec2 = {{Int, 2}};
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dawn::ComputePipeline pipeline1 = MakeTestComputePipeline(binding1.layout, spec1);
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dawn::ComputePipeline pipeline2 = MakeTestComputePipeline(binding2.layout, spec2);
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uint32_t one = 1;
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uint32_t two = 2;
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dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
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{
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dawn::ComputePassEncoder pass = builder.BeginComputePass();
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// Set Push constant before there is a pipeline set
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pass.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 1, &one);
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pass.SetPipeline(pipeline1);
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pass.SetBindGroup(0, binding1.bindGroup);
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pass.Dispatch(1, 1, 1);
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// Change the push constant before changing pipeline layout
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pass.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 1, &two);
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pass.SetPipeline(pipeline2);
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pass.SetBindGroup(0, binding2.bindGroup);
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pass.Dispatch(1, 1, 1);
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pass.EndPass();
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}
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dawn::CommandBuffer commands = builder.GetResult();
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queue.Submit(1, &commands);
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EXPECT_BUFFER_U32_EQ(1, binding1.resultBuffer, 0);
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EXPECT_BUFFER_U32_EQ(1, binding2.resultBuffer, 0);
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}
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// Try setting all push constants
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TEST_P(PushConstantTest, SetAllConstantsToNonZero) {
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PushConstantSpec spec;
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std::array<uint32_t, kMaxPushConstants> values;
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for (uint32_t i = 0; i < kMaxPushConstants; ++i) {
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spec.push_back({Int, static_cast<int>(i + 1)});
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values[i] = i + 1;
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}
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auto binding = MakeTestBindings(false);
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dawn::ComputePipeline pipeline = MakeTestComputePipeline(binding.layout, spec);
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dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
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{
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dawn::ComputePassEncoder pass = builder.BeginComputePass();
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pass.SetPushConstants(dawn::ShaderStageBit::Compute, 0, kMaxPushConstants, &values[0]);
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, binding.bindGroup);
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pass.Dispatch(1, 1, 1);
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pass.EndPass();
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}
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dawn::CommandBuffer commands = builder.GetResult();
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queue.Submit(1, &commands);
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EXPECT_BUFFER_U32_EQ(1, binding.resultBuffer, 0);
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}
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// Try setting separate push constants for vertex and fragment stage
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TEST_P(PushConstantTest, SeparateVertexAndFragmentConstants) {
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PushConstantSpec vsSpec = {{Int, 1}};
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PushConstantSpec fsSpec = {{Int, 2}};
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
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dawn::PipelineLayout layout = MakeEmptyLayout();
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dawn::RenderPipeline pipeline = MakeTestRenderPipeline(layout, vsSpec, fsSpec);
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uint32_t one = 1;
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uint32_t two = 2;
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dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
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{
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dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPassInfo);
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pass.SetPushConstants(dawn::ShaderStageBit::Vertex, 0, 1, &one);
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pass.SetPushConstants(dawn::ShaderStageBit::Fragment, 0, 1, &two);
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pass.SetPipeline(pipeline);
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pass.Draw(1, 1, 0, 0);
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pass.EndPass();
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}
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dawn::CommandBuffer commands = builder.GetResult();
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queue.Submit(1, &commands);
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EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 1, 0, 0), renderPass.color, 0, 0);
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}
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// Try setting push constants for vertex and fragment stage simulteanously
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TEST_P(PushConstantTest, SimultaneousVertexAndFragmentConstants) {
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PushConstantSpec spec = {{Int, 2}};
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
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dawn::PipelineLayout layout = MakeEmptyLayout();
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dawn::RenderPipeline pipeline = MakeTestRenderPipeline(layout, spec, spec);
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uint32_t two = 2;
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dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
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{
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dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPassInfo);
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pass.SetPushConstants(dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment, 0, 1, &two);
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pass.SetPipeline(pipeline);
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pass.Draw(1, 1, 0, 0);
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pass.EndPass();
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}
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dawn::CommandBuffer commands = builder.GetResult();
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queue.Submit(1, &commands);
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EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 1, 0, 0), renderPass.color, 0, 0);
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}
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DAWN_INSTANTIATE_TEST(PushConstantTest, MetalBackend, OpenGLBackend)
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