28 lines
1014 B
Plaintext
28 lines
1014 B
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct tint_symbol {
|
|
float4 value [[position]];
|
|
};
|
|
|
|
void textureSampleGrad_e383db(texturecube_array<float, access::sample> tint_symbol_2, sampler tint_symbol_3) {
|
|
float4 res = tint_symbol_2.sample(tint_symbol_3, float3(), 1, gradientcube(float3(), float3()));
|
|
}
|
|
|
|
vertex tint_symbol vertex_main(texturecube_array<float, access::sample> tint_symbol_4 [[texture(0)]], sampler tint_symbol_5 [[sampler(1)]]) {
|
|
textureSampleGrad_e383db(tint_symbol_4, tint_symbol_5);
|
|
tint_symbol const tint_symbol_1 = {.value=float4()};
|
|
return tint_symbol_1;
|
|
}
|
|
|
|
fragment void fragment_main(texturecube_array<float, access::sample> tint_symbol_6 [[texture(0)]], sampler tint_symbol_7 [[sampler(1)]]) {
|
|
textureSampleGrad_e383db(tint_symbol_6, tint_symbol_7);
|
|
return;
|
|
}
|
|
|
|
kernel void compute_main(texturecube_array<float, access::sample> tint_symbol_8 [[texture(0)]], sampler tint_symbol_9 [[sampler(1)]]) {
|
|
textureSampleGrad_e383db(tint_symbol_8, tint_symbol_9);
|
|
return;
|
|
}
|
|
|