55 lines
2.2 KiB
C++
55 lines
2.2 KiB
C++
//* Copyright 2019 The Dawn Authors
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//*
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//* Licensed under the Apache License, Version 2.0 (the "License");
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//* you may not use this file except in compliance with the License.
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//* You may obtain a copy of the License at
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//*
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//* http://www.apache.org/licenses/LICENSE-2.0
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//*
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//* Unless required by applicable law or agreed to in writing, software
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//* distributed under the License is distributed on an "AS IS" BASIS,
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//* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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//* See the License for the specific language governing permissions and
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//* limitations under the License.
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#include "dawn_native/opengl/OpenGLFunctionsBase_autogen.h"
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namespace dawn_native { namespace opengl {
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template<typename T>
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MaybeError OpenGLFunctionsBase::LoadProc(GetProcAddress getProc, T* memberProc, const char* name) {
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*memberProc = reinterpret_cast<T>(getProc(name));
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if (DAWN_UNLIKELY(memberProc == nullptr)) {
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return DAWN_CONTEXT_LOST_ERROR(std::string("Couldn't load GL proc: ") + name);
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}
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return {};
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}
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MaybeError OpenGLFunctionsBase::LoadOpenGLESProcs(GetProcAddress getProc, int majorVersion, int minorVersion) {
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{% for block in gles_blocks %}
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// OpenGL ES {{block.version.major}}.{{block.version.minor}}
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if (majorVersion > {{block.version.major}} || (majorVersion == {{block.version.major}} && minorVersion >= {{block.version.minor}})) {
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{% for proc in block.procs %}
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DAWN_TRY(LoadProc(getProc, &{{proc.ProcName()}}, "{{proc.glProcName()}}"));
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{% endfor %}
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}
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{% endfor %}
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return {};
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}
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MaybeError OpenGLFunctionsBase::LoadDesktopGLProcs(GetProcAddress getProc, int majorVersion, int minorVersion) {
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{% for block in desktop_gl_blocks %}
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// Desktop OpenGL {{block.version.major}}.{{block.version.minor}}
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if (majorVersion > {{block.version.major}} || (majorVersion == {{block.version.major}} && minorVersion >= {{block.version.minor}})) {
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{% for proc in block.procs %}
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DAWN_TRY(LoadProc(getProc, &{{proc.ProcName()}}, "{{proc.glProcName()}}"));
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{% endfor %}
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}
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{% endfor %}
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return {};
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}
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}} // namespace dawn_native::opengl
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