19 lines
367 B
GLSL
19 lines
367 B
GLSL
#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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f16vec3 tint_float_modulo(f16vec3 lhs, float16_t rhs) {
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return (lhs - rhs * trunc(lhs / rhs));
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}
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void f() {
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f16vec3 a = f16vec3(1.0hf, 2.0hf, 3.0hf);
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f16vec3 r = tint_float_modulo(a, 4.0hf);
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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