dawn-cmake/test/tint/expressions/binary/mod/vec3-scalar/f16.wgsl.expected.wgsl

9 lines
138 B
WebGPU Shading Language

enable f16;
@compute @workgroup_size(1)
fn f() {
let a = vec3<f16>(1.0h, 2.0h, 3.0h);
let b = 4.0h;
let r : vec3<f16> = (a % b);
}