dawn-cmake/test/tint/expressions/binary/sub/scalar-vec3/f32.wgsl.expected.wgsl

7 lines
121 B
WebGPU Shading Language

@compute @workgroup_size(1)
fn f() {
let a = 4.0;
let b = vec3<f32>(1.0, 2.0, 3.0);
let r : vec3<f32> = (a - b);
}