93f686617e
Unlike other texture functions in GLSL, textureGather() and textureGatherOffset() do not expect the refZ value to be appended to the texture coordinates. It is passed as a regular argument. So append refZ to coordinates by default, and pass as a regular parameter only for the gather functions. Bug: tint:1459 Change-Id: Iad1255be3de5915aeff4adb9054479b9e92c45cb Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82340 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> |
||
---|---|---|
.. | ||
tint |