20 lines
691 B
WebGPU Shading Language
20 lines
691 B
WebGPU Shading Language
SKIP: FAILED
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binary/mul/mat3x3-vec3/f16.wgsl:3:14 error: using f16 types in 'uniform' address space is not implemented yet
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matrix : mat3x3<f16>,
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^^^^^^^^^^^
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binary/mul/mat3x3-vec3/f16.wgsl:2:1 note: see layout of struct:
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/* align(8) size(32) */ struct S {
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/* offset( 0) align(8) size(24) */ matrix : mat3x3<f16>;
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/* offset(24) align(8) size( 6) */ vector : vec3<f16>;
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/* offset(30) align(1) size( 2) */ // -- implicit struct size padding --;
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/* */ };
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struct S {
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^^^^^^
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binary/mul/mat3x3-vec3/f16.wgsl:6:36 note: see declaration of variable
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@group(0) @binding(0) var<uniform> data: S;
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^^^^
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