mirror of
https://github.com/encounter/dawn-cmake.git
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BUG=dawn:143 Change-Id: I2f66387f95bcb44dc20f308b4a582b878803dbe8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6864 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
698 lines
30 KiB
C++
698 lines
30 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/RenderPipeline.h"
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#include "common/BitSetIterator.h"
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#include "common/HashUtils.h"
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#include "dawn_native/Commands.h"
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#include "dawn_native/Device.h"
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#include "dawn_native/Texture.h"
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#include "dawn_native/ValidationUtils_autogen.h"
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namespace dawn_native {
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// Helper functions
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namespace {
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MaybeError ValidateVertexInputDescriptor(const VertexInputDescriptor* input,
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std::bitset<kMaxVertexInputs>* inputsSetMask) {
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DAWN_TRY(ValidateInputStepMode(input->stepMode));
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if (input->inputSlot >= kMaxVertexInputs) {
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return DAWN_VALIDATION_ERROR("Setting input out of bounds");
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}
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if (input->stride > kMaxVertexInputStride) {
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return DAWN_VALIDATION_ERROR("Setting input stride out of bounds");
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}
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if ((*inputsSetMask)[input->inputSlot]) {
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return DAWN_VALIDATION_ERROR("Setting already set input");
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}
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inputsSetMask->set(input->inputSlot);
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return {};
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}
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MaybeError ValidateVertexAttributeDescriptor(
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const VertexAttributeDescriptor* attribute,
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const std::bitset<kMaxVertexInputs>* inputsSetMask,
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std::bitset<kMaxVertexAttributes>* attributesSetMask) {
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DAWN_TRY(ValidateVertexFormat(attribute->format));
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if (attribute->shaderLocation >= kMaxVertexAttributes) {
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return DAWN_VALIDATION_ERROR("Setting attribute out of bounds");
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}
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if (attribute->inputSlot >= kMaxVertexInputs) {
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return DAWN_VALIDATION_ERROR("Binding slot out of bounds");
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}
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ASSERT(kMaxVertexAttributeEnd >= VertexFormatSize(attribute->format));
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if (attribute->offset > kMaxVertexAttributeEnd - VertexFormatSize(attribute->format)) {
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return DAWN_VALIDATION_ERROR("Setting attribute offset out of bounds");
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}
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if ((*attributesSetMask)[attribute->shaderLocation]) {
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return DAWN_VALIDATION_ERROR("Setting already set attribute");
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}
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if (!(*inputsSetMask)[attribute->inputSlot]) {
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return DAWN_VALIDATION_ERROR(
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"Vertex attribute slot doesn't match any vertex input slot");
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}
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attributesSetMask->set(attribute->shaderLocation);
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return {};
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}
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MaybeError ValidateInputStateDescriptor(
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const InputStateDescriptor* descriptor,
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std::bitset<kMaxVertexInputs>* inputsSetMask,
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std::bitset<kMaxVertexAttributes>* attributesSetMask) {
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if (descriptor->nextInChain != nullptr) {
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return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
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}
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DAWN_TRY(ValidateIndexFormat(descriptor->indexFormat));
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if (descriptor->numInputs > kMaxVertexInputs) {
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return DAWN_VALIDATION_ERROR("Vertex Inputs number exceeds maximum");
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}
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if (descriptor->numAttributes > kMaxVertexAttributes) {
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return DAWN_VALIDATION_ERROR("Vertex Attributes number exceeds maximum");
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}
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for (uint32_t i = 0; i < descriptor->numInputs; ++i) {
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DAWN_TRY(ValidateVertexInputDescriptor(&descriptor->inputs[i], inputsSetMask));
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}
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for (uint32_t i = 0; i < descriptor->numAttributes; ++i) {
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DAWN_TRY(ValidateVertexAttributeDescriptor(&descriptor->attributes[i],
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inputsSetMask, attributesSetMask));
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}
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return {};
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}
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MaybeError ValidateRasterizationStateDescriptor(
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const RasterizationStateDescriptor* descriptor) {
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if (descriptor->nextInChain != nullptr) {
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return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
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}
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DAWN_TRY(ValidateFrontFace(descriptor->frontFace));
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DAWN_TRY(ValidateCullMode(descriptor->cullMode));
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return {};
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}
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MaybeError ValidateColorStateDescriptor(const ColorStateDescriptor* descriptor) {
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if (descriptor->nextInChain != nullptr) {
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return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
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}
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DAWN_TRY(ValidateBlendOperation(descriptor->alphaBlend.operation));
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DAWN_TRY(ValidateBlendFactor(descriptor->alphaBlend.srcFactor));
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DAWN_TRY(ValidateBlendFactor(descriptor->alphaBlend.dstFactor));
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DAWN_TRY(ValidateBlendOperation(descriptor->colorBlend.operation));
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DAWN_TRY(ValidateBlendFactor(descriptor->colorBlend.srcFactor));
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DAWN_TRY(ValidateBlendFactor(descriptor->colorBlend.dstFactor));
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DAWN_TRY(ValidateColorWriteMask(descriptor->writeMask));
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dawn::TextureFormat format = descriptor->format;
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DAWN_TRY(ValidateTextureFormat(format));
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if (!IsColorRenderableTextureFormat(format)) {
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return DAWN_VALIDATION_ERROR("Color format must be color renderable");
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}
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return {};
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}
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MaybeError ValidateDepthStencilStateDescriptor(
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const DepthStencilStateDescriptor* descriptor) {
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if (descriptor->nextInChain != nullptr) {
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return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
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}
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DAWN_TRY(ValidateCompareFunction(descriptor->depthCompare));
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DAWN_TRY(ValidateCompareFunction(descriptor->stencilFront.compare));
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DAWN_TRY(ValidateStencilOperation(descriptor->stencilFront.failOp));
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DAWN_TRY(ValidateStencilOperation(descriptor->stencilFront.depthFailOp));
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DAWN_TRY(ValidateStencilOperation(descriptor->stencilFront.passOp));
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DAWN_TRY(ValidateCompareFunction(descriptor->stencilBack.compare));
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DAWN_TRY(ValidateStencilOperation(descriptor->stencilBack.failOp));
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DAWN_TRY(ValidateStencilOperation(descriptor->stencilBack.depthFailOp));
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DAWN_TRY(ValidateStencilOperation(descriptor->stencilBack.passOp));
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dawn::TextureFormat format = descriptor->format;
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DAWN_TRY(ValidateTextureFormat(format));
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if (!IsDepthStencilRenderableTextureFormat(format)) {
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return DAWN_VALIDATION_ERROR(
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"Depth stencil format must be depth-stencil renderable");
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}
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return {};
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}
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} // anonymous namespace
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// Helper functions
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size_t IndexFormatSize(dawn::IndexFormat format) {
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switch (format) {
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case dawn::IndexFormat::Uint16:
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return sizeof(uint16_t);
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case dawn::IndexFormat::Uint32:
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return sizeof(uint32_t);
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default:
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UNREACHABLE();
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}
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}
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uint32_t VertexFormatNumComponents(dawn::VertexFormat format) {
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switch (format) {
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case dawn::VertexFormat::UChar4:
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case dawn::VertexFormat::Char4:
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case dawn::VertexFormat::UChar4Norm:
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case dawn::VertexFormat::Char4Norm:
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case dawn::VertexFormat::UShort4:
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case dawn::VertexFormat::Short4:
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case dawn::VertexFormat::UShort4Norm:
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case dawn::VertexFormat::Short4Norm:
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case dawn::VertexFormat::Half4:
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case dawn::VertexFormat::Float4:
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case dawn::VertexFormat::UInt4:
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case dawn::VertexFormat::Int4:
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return 4;
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case dawn::VertexFormat::Float3:
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case dawn::VertexFormat::UInt3:
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case dawn::VertexFormat::Int3:
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return 3;
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case dawn::VertexFormat::UChar2:
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case dawn::VertexFormat::Char2:
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case dawn::VertexFormat::UChar2Norm:
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case dawn::VertexFormat::Char2Norm:
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case dawn::VertexFormat::UShort2:
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case dawn::VertexFormat::Short2:
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case dawn::VertexFormat::UShort2Norm:
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case dawn::VertexFormat::Short2Norm:
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case dawn::VertexFormat::Half2:
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case dawn::VertexFormat::Float2:
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case dawn::VertexFormat::UInt2:
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case dawn::VertexFormat::Int2:
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return 2;
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case dawn::VertexFormat::Float:
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case dawn::VertexFormat::UInt:
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case dawn::VertexFormat::Int:
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return 1;
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default:
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UNREACHABLE();
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}
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}
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size_t VertexFormatComponentSize(dawn::VertexFormat format) {
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switch (format) {
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case dawn::VertexFormat::UChar2:
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case dawn::VertexFormat::UChar4:
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case dawn::VertexFormat::Char2:
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case dawn::VertexFormat::Char4:
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case dawn::VertexFormat::UChar2Norm:
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case dawn::VertexFormat::UChar4Norm:
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case dawn::VertexFormat::Char2Norm:
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case dawn::VertexFormat::Char4Norm:
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return sizeof(char);
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case dawn::VertexFormat::UShort2:
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case dawn::VertexFormat::UShort4:
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case dawn::VertexFormat::UShort2Norm:
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case dawn::VertexFormat::UShort4Norm:
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case dawn::VertexFormat::Short2:
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case dawn::VertexFormat::Short4:
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case dawn::VertexFormat::Short2Norm:
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case dawn::VertexFormat::Short4Norm:
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case dawn::VertexFormat::Half2:
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case dawn::VertexFormat::Half4:
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return sizeof(uint16_t);
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case dawn::VertexFormat::Float:
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case dawn::VertexFormat::Float2:
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case dawn::VertexFormat::Float3:
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case dawn::VertexFormat::Float4:
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return sizeof(float);
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case dawn::VertexFormat::UInt:
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case dawn::VertexFormat::UInt2:
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case dawn::VertexFormat::UInt3:
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case dawn::VertexFormat::UInt4:
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case dawn::VertexFormat::Int:
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case dawn::VertexFormat::Int2:
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case dawn::VertexFormat::Int3:
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case dawn::VertexFormat::Int4:
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return sizeof(int32_t);
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default:
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UNREACHABLE();
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}
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}
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size_t VertexFormatSize(dawn::VertexFormat format) {
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return VertexFormatNumComponents(format) * VertexFormatComponentSize(format);
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}
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MaybeError ValidateRenderPipelineDescriptor(DeviceBase* device,
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const RenderPipelineDescriptor* descriptor) {
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if (descriptor->nextInChain != nullptr) {
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return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
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}
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DAWN_TRY(device->ValidateObject(descriptor->layout));
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if (descriptor->inputState == nullptr) {
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return DAWN_VALIDATION_ERROR("Input state must not be null");
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}
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std::bitset<kMaxVertexInputs> inputsSetMask;
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std::bitset<kMaxVertexAttributes> attributesSetMask;
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DAWN_TRY(ValidateInputStateDescriptor(descriptor->inputState, &inputsSetMask,
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&attributesSetMask));
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DAWN_TRY(ValidatePrimitiveTopology(descriptor->primitiveTopology));
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DAWN_TRY(ValidatePipelineStageDescriptor(device, descriptor->vertexStage,
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descriptor->layout, dawn::ShaderStage::Vertex));
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DAWN_TRY(ValidatePipelineStageDescriptor(device, descriptor->fragmentStage,
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descriptor->layout, dawn::ShaderStage::Fragment));
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DAWN_TRY(ValidateRasterizationStateDescriptor(descriptor->rasterizationState));
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if ((descriptor->vertexStage->module->GetUsedVertexAttributes() & ~attributesSetMask)
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.any()) {
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return DAWN_VALIDATION_ERROR(
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"Pipeline vertex stage uses inputs not in the input state");
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}
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if (!IsValidSampleCount(descriptor->sampleCount)) {
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return DAWN_VALIDATION_ERROR("Sample count is not supported");
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}
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if (descriptor->colorStateCount > kMaxColorAttachments) {
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return DAWN_VALIDATION_ERROR("Color States number exceeds maximum");
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}
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if (descriptor->colorStateCount == 0 && !descriptor->depthStencilState) {
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return DAWN_VALIDATION_ERROR("Should have at least one attachment");
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}
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for (uint32_t i = 0; i < descriptor->colorStateCount; ++i) {
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DAWN_TRY(ValidateColorStateDescriptor(descriptor->colorStates[i]));
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}
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if (descriptor->depthStencilState) {
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DAWN_TRY(ValidateDepthStencilStateDescriptor(descriptor->depthStencilState));
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}
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return {};
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}
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bool StencilTestEnabled(const DepthStencilStateDescriptor* mDepthStencilState) {
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return mDepthStencilState->stencilBack.compare != dawn::CompareFunction::Always ||
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mDepthStencilState->stencilBack.failOp != dawn::StencilOperation::Keep ||
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mDepthStencilState->stencilBack.depthFailOp != dawn::StencilOperation::Keep ||
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mDepthStencilState->stencilBack.passOp != dawn::StencilOperation::Keep ||
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mDepthStencilState->stencilFront.compare != dawn::CompareFunction::Always ||
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mDepthStencilState->stencilFront.failOp != dawn::StencilOperation::Keep ||
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mDepthStencilState->stencilFront.depthFailOp != dawn::StencilOperation::Keep ||
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mDepthStencilState->stencilFront.passOp != dawn::StencilOperation::Keep;
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}
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bool BlendEnabled(const ColorStateDescriptor* mColorState) {
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return mColorState->alphaBlend.operation != dawn::BlendOperation::Add ||
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mColorState->alphaBlend.srcFactor != dawn::BlendFactor::One ||
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mColorState->alphaBlend.dstFactor != dawn::BlendFactor::Zero ||
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mColorState->colorBlend.operation != dawn::BlendOperation::Add ||
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mColorState->colorBlend.srcFactor != dawn::BlendFactor::One ||
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mColorState->colorBlend.dstFactor != dawn::BlendFactor::Zero;
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}
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// RenderPipelineBase
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RenderPipelineBase::RenderPipelineBase(DeviceBase* device,
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const RenderPipelineDescriptor* descriptor,
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bool blueprint)
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: PipelineBase(device,
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descriptor->layout,
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dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment),
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mInputState(*descriptor->inputState),
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mHasDepthStencilAttachment(descriptor->depthStencilState != nullptr),
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mPrimitiveTopology(descriptor->primitiveTopology),
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mRasterizationState(*descriptor->rasterizationState),
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mSampleCount(descriptor->sampleCount),
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mVertexModule(descriptor->vertexStage->module),
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mVertexEntryPoint(descriptor->vertexStage->entryPoint),
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mFragmentModule(descriptor->fragmentStage->module),
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mFragmentEntryPoint(descriptor->fragmentStage->entryPoint),
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mIsBlueprint(blueprint) {
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uint32_t location = 0;
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for (uint32_t i = 0; i < mInputState.numAttributes; ++i) {
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location = mInputState.attributes[i].shaderLocation;
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mAttributesSetMask.set(location);
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mAttributeInfos[location] = mInputState.attributes[i];
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}
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uint32_t slot = 0;
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for (uint32_t i = 0; i < mInputState.numInputs; ++i) {
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slot = mInputState.inputs[i].inputSlot;
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mInputsSetMask.set(slot);
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mInputInfos[slot] = mInputState.inputs[i];
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}
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if (mHasDepthStencilAttachment) {
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mDepthStencilState = *descriptor->depthStencilState;
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} else {
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// These default values below are useful for backends to fill information.
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// The values indicate that depth and stencil test are disabled when backends
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// set their own depth stencil states/descriptors according to the values in
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// mDepthStencilState.
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mDepthStencilState.depthCompare = dawn::CompareFunction::Always;
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mDepthStencilState.depthWriteEnabled = false;
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mDepthStencilState.stencilBack.compare = dawn::CompareFunction::Always;
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mDepthStencilState.stencilBack.failOp = dawn::StencilOperation::Keep;
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mDepthStencilState.stencilBack.depthFailOp = dawn::StencilOperation::Keep;
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mDepthStencilState.stencilBack.passOp = dawn::StencilOperation::Keep;
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mDepthStencilState.stencilFront.compare = dawn::CompareFunction::Always;
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mDepthStencilState.stencilFront.failOp = dawn::StencilOperation::Keep;
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mDepthStencilState.stencilFront.depthFailOp = dawn::StencilOperation::Keep;
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mDepthStencilState.stencilFront.passOp = dawn::StencilOperation::Keep;
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mDepthStencilState.stencilReadMask = 0xff;
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mDepthStencilState.stencilWriteMask = 0xff;
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}
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ExtractModuleData(dawn::ShaderStage::Vertex, descriptor->vertexStage->module);
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ExtractModuleData(dawn::ShaderStage::Fragment, descriptor->fragmentStage->module);
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for (uint32_t i = 0; i < descriptor->colorStateCount; ++i) {
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mColorAttachmentsSet.set(i);
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mColorStates[i] = *descriptor->colorStates[i];
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}
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// TODO(cwallez@chromium.org): Check against the shader module that the correct color
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// attachment are set?
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}
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RenderPipelineBase::RenderPipelineBase(DeviceBase* device, ObjectBase::ErrorTag tag)
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: PipelineBase(device, tag) {
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}
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// static
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RenderPipelineBase* RenderPipelineBase::MakeError(DeviceBase* device) {
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return new RenderPipelineBase(device, ObjectBase::kError);
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}
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RenderPipelineBase::~RenderPipelineBase() {
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// Do not uncache the actual cached object if we are a blueprint
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if (!mIsBlueprint && !IsError()) {
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GetDevice()->UncacheRenderPipeline(this);
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}
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}
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const InputStateDescriptor* RenderPipelineBase::GetInputStateDescriptor() const {
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ASSERT(!IsError());
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return &mInputState;
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}
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const std::bitset<kMaxVertexAttributes>& RenderPipelineBase::GetAttributesSetMask() const {
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ASSERT(!IsError());
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return mAttributesSetMask;
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}
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const VertexAttributeDescriptor& RenderPipelineBase::GetAttribute(uint32_t location) const {
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ASSERT(!IsError());
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ASSERT(mAttributesSetMask[location]);
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return mAttributeInfos[location];
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}
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const std::bitset<kMaxVertexInputs>& RenderPipelineBase::GetInputsSetMask() const {
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ASSERT(!IsError());
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return mInputsSetMask;
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}
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const VertexInputDescriptor& RenderPipelineBase::GetInput(uint32_t slot) const {
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ASSERT(!IsError());
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ASSERT(mInputsSetMask[slot]);
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return mInputInfos[slot];
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}
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const ColorStateDescriptor* RenderPipelineBase::GetColorStateDescriptor(
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uint32_t attachmentSlot) const {
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ASSERT(!IsError());
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ASSERT(attachmentSlot < mColorStates.size());
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return &mColorStates[attachmentSlot];
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}
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const DepthStencilStateDescriptor* RenderPipelineBase::GetDepthStencilStateDescriptor() const {
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ASSERT(!IsError());
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return &mDepthStencilState;
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}
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dawn::PrimitiveTopology RenderPipelineBase::GetPrimitiveTopology() const {
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ASSERT(!IsError());
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return mPrimitiveTopology;
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}
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dawn::CullMode RenderPipelineBase::GetCullMode() const {
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ASSERT(!IsError());
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return mRasterizationState.cullMode;
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}
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dawn::FrontFace RenderPipelineBase::GetFrontFace() const {
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ASSERT(!IsError());
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return mRasterizationState.frontFace;
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}
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std::bitset<kMaxColorAttachments> RenderPipelineBase::GetColorAttachmentsMask() const {
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ASSERT(!IsError());
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return mColorAttachmentsSet;
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}
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bool RenderPipelineBase::HasDepthStencilAttachment() const {
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ASSERT(!IsError());
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return mHasDepthStencilAttachment;
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}
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dawn::TextureFormat RenderPipelineBase::GetColorAttachmentFormat(uint32_t attachment) const {
|
|
ASSERT(!IsError());
|
|
return mColorStates[attachment].format;
|
|
}
|
|
|
|
dawn::TextureFormat RenderPipelineBase::GetDepthStencilFormat() const {
|
|
ASSERT(!IsError());
|
|
ASSERT(mHasDepthStencilAttachment);
|
|
return mDepthStencilState.format;
|
|
}
|
|
|
|
uint32_t RenderPipelineBase::GetSampleCount() const {
|
|
ASSERT(!IsError());
|
|
return mSampleCount;
|
|
}
|
|
|
|
bool RenderPipelineBase::IsCompatibleWith(const BeginRenderPassCmd* renderPass) const {
|
|
ASSERT(!IsError());
|
|
// TODO(cwallez@chromium.org): This is called on every SetPipeline command. Optimize it for
|
|
// example by caching some "attachment compatibility" object that would make the
|
|
// compatibility check a single pointer comparison.
|
|
|
|
if (renderPass->colorAttachmentsSet != mColorAttachmentsSet) {
|
|
return false;
|
|
}
|
|
|
|
for (uint32_t i : IterateBitSet(mColorAttachmentsSet)) {
|
|
if (renderPass->colorAttachments[i].view->GetFormat() != mColorStates[i].format) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (renderPass->hasDepthStencilAttachment != mHasDepthStencilAttachment) {
|
|
return false;
|
|
}
|
|
|
|
if (mHasDepthStencilAttachment &&
|
|
(renderPass->depthStencilAttachment.view->GetFormat() != mDepthStencilState.format)) {
|
|
return false;
|
|
}
|
|
|
|
if (renderPass->sampleCount != mSampleCount) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
std::bitset<kMaxVertexAttributes> RenderPipelineBase::GetAttributesUsingInput(
|
|
uint32_t slot) const {
|
|
ASSERT(!IsError());
|
|
return attributesUsingInput[slot];
|
|
}
|
|
|
|
size_t RenderPipelineBase::HashFunc::operator()(const RenderPipelineBase* pipeline) const {
|
|
size_t hash = 0;
|
|
|
|
// Hash modules and layout
|
|
HashCombine(&hash, pipeline->GetLayout());
|
|
HashCombine(&hash, pipeline->mVertexModule.Get(), pipeline->mFragmentEntryPoint);
|
|
HashCombine(&hash, pipeline->mFragmentModule.Get(), pipeline->mFragmentEntryPoint);
|
|
|
|
// Hash attachments
|
|
HashCombine(&hash, pipeline->mColorAttachmentsSet);
|
|
for (uint32_t i : IterateBitSet(pipeline->mColorAttachmentsSet)) {
|
|
const ColorStateDescriptor& desc = *pipeline->GetColorStateDescriptor(i);
|
|
HashCombine(&hash, desc.format, desc.writeMask);
|
|
HashCombine(&hash, desc.colorBlend.operation, desc.colorBlend.srcFactor,
|
|
desc.colorBlend.dstFactor);
|
|
HashCombine(&hash, desc.alphaBlend.operation, desc.alphaBlend.srcFactor,
|
|
desc.alphaBlend.dstFactor);
|
|
}
|
|
|
|
if (pipeline->mHasDepthStencilAttachment) {
|
|
const DepthStencilStateDescriptor& desc = pipeline->mDepthStencilState;
|
|
HashCombine(&hash, desc.format, desc.depthWriteEnabled, desc.depthCompare);
|
|
HashCombine(&hash, desc.stencilReadMask, desc.stencilWriteMask);
|
|
HashCombine(&hash, desc.stencilFront.compare, desc.stencilFront.failOp,
|
|
desc.stencilFront.depthFailOp, desc.stencilFront.passOp);
|
|
HashCombine(&hash, desc.stencilBack.compare, desc.stencilBack.failOp,
|
|
desc.stencilBack.depthFailOp, desc.stencilBack.passOp);
|
|
}
|
|
|
|
// Hash vertex input state
|
|
HashCombine(&hash, pipeline->mAttributesSetMask);
|
|
for (uint32_t i : IterateBitSet(pipeline->mAttributesSetMask)) {
|
|
const VertexAttributeDescriptor& desc = pipeline->GetAttribute(i);
|
|
HashCombine(&hash, desc.shaderLocation, desc.inputSlot, desc.offset, desc.format);
|
|
}
|
|
|
|
HashCombine(&hash, pipeline->mInputsSetMask);
|
|
for (uint32_t i : IterateBitSet(pipeline->mInputsSetMask)) {
|
|
const VertexInputDescriptor& desc = pipeline->GetInput(i);
|
|
HashCombine(&hash, desc.inputSlot, desc.stride, desc.stepMode);
|
|
}
|
|
|
|
HashCombine(&hash, pipeline->mInputState.indexFormat);
|
|
|
|
// Hash rasterization state
|
|
{
|
|
const RasterizationStateDescriptor& desc = pipeline->mRasterizationState;
|
|
HashCombine(&hash, desc.frontFace, desc.cullMode);
|
|
HashCombine(&hash, desc.depthBias, desc.depthBiasSlopeScale, desc.depthBiasClamp);
|
|
}
|
|
|
|
// Hash other state
|
|
HashCombine(&hash, pipeline->mSampleCount, pipeline->mPrimitiveTopology);
|
|
|
|
return hash;
|
|
}
|
|
|
|
bool RenderPipelineBase::EqualityFunc::operator()(const RenderPipelineBase* a,
|
|
const RenderPipelineBase* b) const {
|
|
// Check modules and layout
|
|
if (a->GetLayout() != b->GetLayout() || a->mVertexModule.Get() != b->mVertexModule.Get() ||
|
|
a->mVertexEntryPoint != b->mVertexEntryPoint ||
|
|
a->mFragmentModule.Get() != b->mFragmentModule.Get() ||
|
|
a->mFragmentEntryPoint != b->mFragmentEntryPoint) {
|
|
return false;
|
|
}
|
|
|
|
// Check attachments
|
|
if (a->mColorAttachmentsSet != b->mColorAttachmentsSet ||
|
|
a->mHasDepthStencilAttachment != b->mHasDepthStencilAttachment) {
|
|
return false;
|
|
}
|
|
|
|
for (uint32_t i : IterateBitSet(a->mColorAttachmentsSet)) {
|
|
const ColorStateDescriptor& descA = *a->GetColorStateDescriptor(i);
|
|
const ColorStateDescriptor& descB = *b->GetColorStateDescriptor(i);
|
|
if (descA.format != descB.format || descA.writeMask != descB.writeMask) {
|
|
return false;
|
|
}
|
|
if (descA.colorBlend.operation != descB.colorBlend.operation ||
|
|
descA.colorBlend.srcFactor != descB.colorBlend.srcFactor ||
|
|
descA.colorBlend.dstFactor != descB.colorBlend.dstFactor) {
|
|
return false;
|
|
}
|
|
if (descA.alphaBlend.operation != descB.alphaBlend.operation ||
|
|
descA.alphaBlend.srcFactor != descB.alphaBlend.srcFactor ||
|
|
descA.alphaBlend.dstFactor != descB.alphaBlend.dstFactor) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (a->mHasDepthStencilAttachment) {
|
|
const DepthStencilStateDescriptor& descA = a->mDepthStencilState;
|
|
const DepthStencilStateDescriptor& descB = b->mDepthStencilState;
|
|
if (descA.format != descB.format ||
|
|
descA.depthWriteEnabled != descB.depthWriteEnabled ||
|
|
descA.depthCompare != descB.depthCompare) {
|
|
return false;
|
|
}
|
|
if (descA.stencilReadMask != descB.stencilReadMask ||
|
|
descA.stencilWriteMask != descB.stencilWriteMask) {
|
|
return false;
|
|
}
|
|
if (descA.stencilFront.compare != descB.stencilFront.compare ||
|
|
descA.stencilFront.failOp != descB.stencilFront.failOp ||
|
|
descA.stencilFront.depthFailOp != descB.stencilFront.depthFailOp ||
|
|
descA.stencilFront.passOp != descB.stencilFront.passOp) {
|
|
return false;
|
|
}
|
|
if (descA.stencilBack.compare != descB.stencilBack.compare ||
|
|
descA.stencilBack.failOp != descB.stencilBack.failOp ||
|
|
descA.stencilBack.depthFailOp != descB.stencilBack.depthFailOp ||
|
|
descA.stencilBack.passOp != descB.stencilBack.passOp) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Check vertex input state
|
|
if (a->mAttributesSetMask != b->mAttributesSetMask) {
|
|
return false;
|
|
}
|
|
|
|
for (uint32_t i : IterateBitSet(a->mAttributesSetMask)) {
|
|
const VertexAttributeDescriptor& descA = a->GetAttribute(i);
|
|
const VertexAttributeDescriptor& descB = b->GetAttribute(i);
|
|
if (descA.shaderLocation != descB.shaderLocation ||
|
|
descA.inputSlot != descB.inputSlot || descA.offset != descB.offset ||
|
|
descA.format != descB.format) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (a->mInputsSetMask != b->mInputsSetMask) {
|
|
return false;
|
|
}
|
|
|
|
for (uint32_t i : IterateBitSet(a->mInputsSetMask)) {
|
|
const VertexInputDescriptor& descA = a->GetInput(i);
|
|
const VertexInputDescriptor& descB = b->GetInput(i);
|
|
if (descA.inputSlot != descB.inputSlot || descA.stride != descB.stride ||
|
|
descA.stepMode != descB.stepMode) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (a->mInputState.indexFormat != b->mInputState.indexFormat) {
|
|
return false;
|
|
}
|
|
|
|
// Check rasterization state
|
|
{
|
|
const RasterizationStateDescriptor& descA = a->mRasterizationState;
|
|
const RasterizationStateDescriptor& descB = b->mRasterizationState;
|
|
if (descA.frontFace != descB.frontFace || descA.cullMode != descB.cullMode) {
|
|
return false;
|
|
}
|
|
if (descA.depthBias != descB.depthBias ||
|
|
descA.depthBiasSlopeScale != descB.depthBiasSlopeScale ||
|
|
descA.depthBiasClamp != descB.depthBiasClamp) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Check other state
|
|
if (a->mSampleCount != b->mSampleCount || a->mPrimitiveTopology != b->mPrimitiveTopology) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
} // namespace dawn_native
|