mirror of
				https://github.com/encounter/dawn-cmake.git
				synced 2025-10-26 03:30:30 +00:00 
			
		
		
		
	Change-Id: I7ebd87ea3c63531dd75bf611ab9b3194e74326cd Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54654 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
		
			
				
	
	
		
			47 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
| // Copyright 2021 The Tint Authors.
 | |
| //
 | |
| // Licensed under the Apache License, Version 2.0 (the "License");
 | |
| // you may not use this file except in compliance with the License.
 | |
| // You may obtain a copy of the License at
 | |
| //
 | |
| //     http://www.apache.org/licenses/LICENSE-2.0
 | |
| //
 | |
| // Unless required by applicable law or agreed to in writing, software
 | |
| // distributed under the License is distributed on an "AS IS" BASIS,
 | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 | |
| // See the License for the specific language governing permissions and
 | |
| // limitations under the License.
 | |
| 
 | |
| ////////////////////////////////////////////////////////////////////////////////
 | |
| // File generated by tools/intrinsic-gen
 | |
| // using the template:
 | |
| //   test/intrinsics/intrinsics.wgsl.tmpl
 | |
| // and the intrinsic defintion file:
 | |
| //   src/intrinsics.def
 | |
| //
 | |
| // Do not modify this file directly
 | |
| ////////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| [[group(1), binding(0)]] var arg_0: texture_storage_2d_array<rg32float, read>;
 | |
| 
 | |
| // fn textureNumLayers(texture: texture_storage_2d_array<rg32float, read>) -> i32
 | |
| fn textureNumLayers_aa08a7() {
 | |
|   var res: i32 = textureNumLayers(arg_0);
 | |
| }
 | |
| 
 | |
| [[stage(vertex)]]
 | |
| fn vertex_main() -> [[builtin(position)]] vec4<f32> {
 | |
|   textureNumLayers_aa08a7();
 | |
|   return vec4<f32>();
 | |
| }
 | |
| 
 | |
| [[stage(fragment)]]
 | |
| fn fragment_main() {
 | |
|   textureNumLayers_aa08a7();
 | |
| }
 | |
| 
 | |
| [[stage(compute)]]
 | |
| fn compute_main() {
 | |
|   textureNumLayers_aa08a7();
 | |
| }
 |