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An abstract base class (Device::Context) is used to avoid adding dependencies to Device, with ContextEGL derived from it. This also leaves open the possibility of supporting other native GL contexts in the future (e.g., glX). One temporary EGLContext is created by opengl::Backend during Adapter discovery, then one is created for and owned by each Device. Contexts for the desktop GL backend are also managed via EGL, which works for most modern drivers. This also means that GLFW is now always used in GLFW_NO_API mode. Since contexts are now per-device, all of the default GL state setting and debug output setup was moved from Adapter to Device. Bug: dawn:810 Change-Id: Idfe30939f155d026fcad549787fc167cc43aa3cb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93981 Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
251 lines
8.8 KiB
C++
251 lines
8.8 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <cstdlib>
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#include <memory>
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#include "dawn/common/Log.h"
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#include "dawn/common/Platform.h"
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#include "dawn/dawn_proc.h"
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#include "dawn/native/DawnNative.h"
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#include "dawn/tests/DawnTest.h"
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#include "dawn/utils/GLFWUtils.h"
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#include "gtest/gtest.h"
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// Include windows.h before GLFW so GLFW's APIENTRY macro doesn't conflict with windows.h's.
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#if DAWN_PLATFORM_IS(WINDOWS)
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#include "dawn/common/windows_with_undefs.h"
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#endif // DAWN_PLATFORM_IS(WINDOWS)
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#include "GLFW/glfw3.h"
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#if defined(DAWN_USE_X11)
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#include "dawn/common/xlib_with_undefs.h"
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#endif // defined(DAWN_USE_X11)
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#if defined(DAWN_ENABLE_BACKEND_METAL)
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#include "dawn/utils/ObjCUtils.h"
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#endif // defined(DAWN_ENABLE_BACKEND_METAL)
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#include "GLFW/glfw3native.h"
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// Test for wgpu::Surface creation that only need an instance (no devices) and don't need all the
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// complexity of DawnTest.
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class WindowSurfaceInstanceTests : public testing::Test {
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public:
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void SetUp() override {
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glfwSetErrorCallback([](int code, const char* message) {
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dawn::ErrorLog() << "GLFW error " << code << " " << message;
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});
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DAWN_TEST_UNSUPPORTED_IF(!glfwInit());
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dawnProcSetProcs(&dawn::native::GetProcs());
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mInstance = wgpu::CreateInstance();
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}
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void TearDown() override {
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if (mWindow != nullptr) {
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glfwDestroyWindow(mWindow);
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mWindow = nullptr;
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}
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}
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void AssertSurfaceCreation(const wgpu::SurfaceDescriptor* descriptor, bool succeeds) {
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wgpu::Surface surface = mInstance.CreateSurface(descriptor);
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ASSERT_EQ(dawn::native::CheckIsErrorForTesting(surface.Get()), !succeeds);
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}
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GLFWwindow* CreateWindow() {
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// Set GLFW_NO_API to avoid GLFW bringing up a GL context that we won't use.
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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mWindow = glfwCreateWindow(400, 400, "WindowSurfaceInstanceTests window", nullptr, nullptr);
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return mWindow;
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}
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private:
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wgpu::Instance mInstance;
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GLFWwindow* mWindow = nullptr;
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};
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// Test that a valid chained descriptor works (and that GLFWUtils creates a valid chained
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// descriptor).
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TEST_F(WindowSurfaceInstanceTests, ControlCase) {
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GLFWwindow* window = CreateWindow();
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std::unique_ptr<wgpu::ChainedStruct> chainedDescriptor =
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utils::SetupWindowAndGetSurfaceDescriptor(window);
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wgpu::SurfaceDescriptor descriptor;
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descriptor.nextInChain = chainedDescriptor.get();
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AssertSurfaceCreation(&descriptor, true);
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}
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// Test that just wgpu::SurfaceDescriptor isn't enough and needs a chained descriptor.
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TEST_F(WindowSurfaceInstanceTests, NoChainedDescriptors) {
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wgpu::SurfaceDescriptor descriptor;
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descriptor.nextInChain = nullptr; // That's the default value but we set it for clarity.
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AssertSurfaceCreation(&descriptor, false);
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}
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// Test that a chained descriptor with a garbage sType produces an error.
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TEST_F(WindowSurfaceInstanceTests, BadChainedDescriptors) {
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wgpu::ChainedStruct chainedDescriptor;
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chainedDescriptor.sType = wgpu::SType::Invalid; // The default but we set it for clarity.
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wgpu::SurfaceDescriptor descriptor;
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descriptor.nextInChain = &chainedDescriptor;
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AssertSurfaceCreation(&descriptor, false);
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}
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// Test that a chained descriptor with HTMLCanvas produces an error.
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TEST_F(WindowSurfaceInstanceTests, HTMLCanvasDescriptor) {
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wgpu::SurfaceDescriptorFromCanvasHTMLSelector chainedDescriptor;
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chainedDescriptor.selector = "#myCanvas";
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wgpu::SurfaceDescriptor descriptor;
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descriptor.nextInChain = &chainedDescriptor;
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AssertSurfaceCreation(&descriptor, false);
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}
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// Test that it is invalid to give two valid chained descriptors
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TEST_F(WindowSurfaceInstanceTests, TwoChainedDescriptors) {
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GLFWwindow* window = CreateWindow();
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std::unique_ptr<wgpu::ChainedStruct> chainedDescriptor1 =
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utils::SetupWindowAndGetSurfaceDescriptor(window);
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std::unique_ptr<wgpu::ChainedStruct> chainedDescriptor2 =
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utils::SetupWindowAndGetSurfaceDescriptor(window);
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wgpu::SurfaceDescriptor descriptor;
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descriptor.nextInChain = chainedDescriptor1.get();
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chainedDescriptor1->nextInChain = chainedDescriptor2.get();
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AssertSurfaceCreation(&descriptor, false);
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}
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#if DAWN_PLATFORM_IS(WINDOWS)
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// Tests that GLFWUtils returns a descriptor of HWND type
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TEST_F(WindowSurfaceInstanceTests, CorrectSTypeHWND) {
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GLFWwindow* window = CreateWindow();
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std::unique_ptr<wgpu::ChainedStruct> chainedDescriptor =
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utils::SetupWindowAndGetSurfaceDescriptor(window);
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ASSERT_EQ(chainedDescriptor->sType, wgpu::SType::SurfaceDescriptorFromWindowsHWND);
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}
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// Test with setting an invalid hwnd
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TEST_F(WindowSurfaceInstanceTests, InvalidHWND) {
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wgpu::SurfaceDescriptorFromWindowsHWND chainedDescriptor;
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chainedDescriptor.hinstance = GetModuleHandle(nullptr);
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chainedDescriptor.hwnd = 0; // This always is an invalid HWND value.
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wgpu::SurfaceDescriptor descriptor;
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descriptor.nextInChain = &chainedDescriptor;
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AssertSurfaceCreation(&descriptor, false);
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}
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#else // DAWN_PLATFORM_IS(WINDOWS)
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// Test using HWND when it is not supported
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TEST_F(WindowSurfaceInstanceTests, HWNDSurfacesAreInvalid) {
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wgpu::SurfaceDescriptorFromWindowsHWND chainedDescriptor;
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chainedDescriptor.hinstance = nullptr;
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chainedDescriptor.hwnd = 0;
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wgpu::SurfaceDescriptor descriptor;
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descriptor.nextInChain = &chainedDescriptor;
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AssertSurfaceCreation(&descriptor, false);
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}
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#endif // DAWN_PLATFORM_IS(WINDOWS)
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#if defined(DAWN_USE_X11)
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// Tests that GLFWUtils returns a descriptor of Xlib type
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TEST_F(WindowSurfaceInstanceTests, CorrectSTypeXlib) {
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GLFWwindow* window = CreateWindow();
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std::unique_ptr<wgpu::ChainedStruct> chainedDescriptor =
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utils::SetupWindowAndGetSurfaceDescriptor(window);
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ASSERT_EQ(chainedDescriptor->sType, wgpu::SType::SurfaceDescriptorFromXlibWindow);
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}
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// Test with setting an invalid window
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TEST_F(WindowSurfaceInstanceTests, InvalidXWindow) {
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wgpu::SurfaceDescriptorFromXlibWindow chainedDescriptor;
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chainedDescriptor.display = XOpenDisplay(nullptr);
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// From the "X Window System Protocol" "X Version 11, Release 6.8" page 2 at
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// https://www.x.org/releases/X11R7.5/doc/x11proto/proto.pdf
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// WINDOW 32-bit value (top three bits guaranteed to be zero.
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// So UINT32_MAX should be an invalid window.
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chainedDescriptor.window = 0xFFFFFFFF;
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wgpu::SurfaceDescriptor descriptor;
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descriptor.nextInChain = &chainedDescriptor;
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AssertSurfaceCreation(&descriptor, false);
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}
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#else // defined(DAWN_USE_X11)
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// Test using Xlib when it is not supported
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TEST_F(WindowSurfaceInstanceTests, XlibSurfacesAreInvalid) {
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wgpu::SurfaceDescriptorFromXlibWindow chainedDescriptor;
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chainedDescriptor.display = nullptr;
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chainedDescriptor.window = 0;
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wgpu::SurfaceDescriptor descriptor;
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descriptor.nextInChain = &chainedDescriptor;
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AssertSurfaceCreation(&descriptor, false);
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}
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#endif // defined(DAWN_USE_X11)
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#if defined(DAWN_ENABLE_BACKEND_METAL)
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// Tests that GLFWUtils returns a descriptor of Metal type
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TEST_F(WindowSurfaceInstanceTests, CorrectSTypeMetal) {
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GLFWwindow* window = CreateWindow();
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std::unique_ptr<wgpu::ChainedStruct> chainedDescriptor =
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utils::SetupWindowAndGetSurfaceDescriptor(window);
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ASSERT_EQ(chainedDescriptor->sType, wgpu::SType::SurfaceDescriptorFromMetalLayer);
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}
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// Test with setting an invalid layer
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TEST_F(WindowSurfaceInstanceTests, InvalidMetalLayer) {
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wgpu::SurfaceDescriptorFromMetalLayer chainedDescriptor;
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// The CALayer is autoreleased. Releasing it causes a test failure when the Chromium GTest
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// autoreleasepool is emptied.
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chainedDescriptor.layer = utils::CreatePlaceholderCALayer();
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wgpu::SurfaceDescriptor descriptor;
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descriptor.nextInChain = &chainedDescriptor;
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AssertSurfaceCreation(&descriptor, false);
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}
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#else // defined(DAWN_ENABLE_BACKEND_METAL)
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// Test using Metal when it is not supported
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TEST_F(WindowSurfaceInstanceTests, MetalSurfacesAreInvalid) {
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wgpu::SurfaceDescriptorFromMetalLayer chainedDescriptor;
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chainedDescriptor.layer = nullptr;
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wgpu::SurfaceDescriptor descriptor;
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descriptor.nextInChain = &chainedDescriptor;
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AssertSurfaceCreation(&descriptor, false);
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}
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#endif // defined(DAWN_ENABLE_BACKEND_METAL)
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