40 lines
1011 B
Plaintext
40 lines
1011 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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float3 tint_acosh(float3 x) {
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return select(acosh(x), float3(0.0f), (x < float3(1.0f)));
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}
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void acosh_e38f5c(device packed_float3* const tint_symbol_1) {
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float3 arg_0 = float3(1.54308068752288818359f);
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float3 res = tint_acosh(arg_0);
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*(tint_symbol_1) = packed_float3(res);
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner(device packed_float3* const tint_symbol_2) {
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acosh_e38f5c(tint_symbol_2);
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main(device packed_float3* tint_symbol_3 [[buffer(0)]]) {
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float4 const inner_result = vertex_main_inner(tint_symbol_3);
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main(device packed_float3* tint_symbol_4 [[buffer(0)]]) {
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acosh_e38f5c(tint_symbol_4);
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return;
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}
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kernel void compute_main(device packed_float3* tint_symbol_5 [[buffer(0)]]) {
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acosh_e38f5c(tint_symbol_5);
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return;
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}
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