42 lines
1.0 KiB
Plaintext
42 lines
1.0 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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uint3 tint_clamp(uint3 e, uint3 low, uint3 high) {
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return min(max(e, low), high);
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}
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void clamp_548fc7(device packed_uint3* const tint_symbol_1) {
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uint3 arg_0 = uint3(1u);
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uint3 arg_1 = uint3(1u);
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uint3 arg_2 = uint3(1u);
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uint3 res = tint_clamp(arg_0, arg_1, arg_2);
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*(tint_symbol_1) = packed_uint3(res);
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner(device packed_uint3* const tint_symbol_2) {
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clamp_548fc7(tint_symbol_2);
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main(device packed_uint3* tint_symbol_3 [[buffer(0)]]) {
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float4 const inner_result = vertex_main_inner(tint_symbol_3);
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main(device packed_uint3* tint_symbol_4 [[buffer(0)]]) {
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clamp_548fc7(tint_symbol_4);
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return;
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}
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kernel void compute_main(device packed_uint3* tint_symbol_5 [[buffer(0)]]) {
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clamp_548fc7(tint_symbol_5);
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return;
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}
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