38 lines
1.6 KiB
Plaintext
38 lines
1.6 KiB
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
void textureGatherCompare_2e409c(depthcube_array<float, access::sample> tint_symbol_1, sampler tint_symbol_2, device float4* const tint_symbol_3) {
|
|
float3 arg_2 = float3(1.0f);
|
|
uint arg_3 = 1u;
|
|
float arg_4 = 1.0f;
|
|
float4 res = tint_symbol_1.gather_compare(tint_symbol_2, arg_2, arg_3, arg_4);
|
|
*(tint_symbol_3) = res;
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value [[position]];
|
|
};
|
|
|
|
float4 vertex_main_inner(depthcube_array<float, access::sample> tint_symbol_4, sampler tint_symbol_5, device float4* const tint_symbol_6) {
|
|
textureGatherCompare_2e409c(tint_symbol_4, tint_symbol_5, tint_symbol_6);
|
|
return float4(0.0f);
|
|
}
|
|
|
|
vertex tint_symbol vertex_main(depthcube_array<float, access::sample> tint_symbol_7 [[texture(0)]], sampler tint_symbol_8 [[sampler(0)]], device float4* tint_symbol_9 [[buffer(0)]]) {
|
|
float4 const inner_result = vertex_main_inner(tint_symbol_7, tint_symbol_8, tint_symbol_9);
|
|
tint_symbol wrapper_result = {};
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|
|
fragment void fragment_main(depthcube_array<float, access::sample> tint_symbol_10 [[texture(0)]], sampler tint_symbol_11 [[sampler(0)]], device float4* tint_symbol_12 [[buffer(0)]]) {
|
|
textureGatherCompare_2e409c(tint_symbol_10, tint_symbol_11, tint_symbol_12);
|
|
return;
|
|
}
|
|
|
|
kernel void compute_main(depthcube_array<float, access::sample> tint_symbol_13 [[texture(0)]], sampler tint_symbol_14 [[sampler(0)]], device float4* tint_symbol_15 [[buffer(0)]]) {
|
|
textureGatherCompare_2e409c(tint_symbol_13, tint_symbol_14, tint_symbol_15);
|
|
return;
|
|
}
|
|
|