30 lines
619 B
GLSL
30 lines
619 B
GLSL
SKIP: FAILED
|
|
|
|
#version 310 es
|
|
precision mediump float;
|
|
|
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
|
|
|
void textureSampleCompare_af1051() {
|
|
vec2 arg_2 = vec2(1.0f);
|
|
int arg_3 = 1;
|
|
float arg_4 = 1.0f;
|
|
float res = textureOffset(arg_0_arg_1, vec4(vec3(arg_2, float(arg_3)), arg_4), ivec2(1));
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureSampleCompare_af1051();
|
|
}
|
|
|
|
void main() {
|
|
fragment_main();
|
|
return;
|
|
}
|
|
Error parsing GLSL shader:
|
|
ERROR: 0:10: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile
|
|
ERROR: 0:10: '' : compilation terminated
|
|
ERROR: 2 compilation errors. No code generated.
|
|
|
|
|
|
|