59 lines
1.1 KiB
GLSL
59 lines
1.1 KiB
GLSL
#version 310 es
|
|
|
|
layout(rgba16ui) uniform highp writeonly uimage2D arg_0;
|
|
void textureStore_2eb2a4() {
|
|
int arg_1 = 1;
|
|
uvec4 arg_2 = uvec4(1u);
|
|
imageStore(arg_0, ivec2(arg_1, 0), arg_2);
|
|
}
|
|
|
|
vec4 vertex_main() {
|
|
textureStore_2eb2a4();
|
|
return vec4(0.0f);
|
|
}
|
|
|
|
void main() {
|
|
gl_PointSize = 1.0;
|
|
vec4 inner_result = vertex_main();
|
|
gl_Position = inner_result;
|
|
gl_Position.y = -(gl_Position.y);
|
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
|
return;
|
|
}
|
|
#version 310 es
|
|
precision highp float;
|
|
|
|
layout(rgba16ui) uniform highp writeonly uimage2D arg_0;
|
|
void textureStore_2eb2a4() {
|
|
int arg_1 = 1;
|
|
uvec4 arg_2 = uvec4(1u);
|
|
imageStore(arg_0, ivec2(arg_1, 0), arg_2);
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureStore_2eb2a4();
|
|
}
|
|
|
|
void main() {
|
|
fragment_main();
|
|
return;
|
|
}
|
|
#version 310 es
|
|
|
|
layout(rgba16ui) uniform highp writeonly uimage2D arg_0;
|
|
void textureStore_2eb2a4() {
|
|
int arg_1 = 1;
|
|
uvec4 arg_2 = uvec4(1u);
|
|
imageStore(arg_0, ivec2(arg_1, 0), arg_2);
|
|
}
|
|
|
|
void compute_main() {
|
|
textureStore_2eb2a4();
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
compute_main();
|
|
return;
|
|
}
|