dawn-cmake/test/tint/builtins/gen/var/textureStore/aeb38a.wgsl.expected.glsl

59 lines
1.1 KiB
GLSL

#version 310 es
layout(rgba32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_aeb38a() {
uvec2 arg_1 = uvec2(1u);
uvec4 arg_2 = uvec4(1u);
imageStore(arg_0, ivec2(arg_1), arg_2);
}
vec4 vertex_main() {
textureStore_aeb38a();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision highp float;
layout(rgba32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_aeb38a() {
uvec2 arg_1 = uvec2(1u);
uvec4 arg_2 = uvec4(1u);
imageStore(arg_0, ivec2(arg_1), arg_2);
}
void fragment_main() {
textureStore_aeb38a();
}
void main() {
fragment_main();
return;
}
#version 310 es
layout(rgba32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_aeb38a() {
uvec2 arg_1 = uvec2(1u);
uvec4 arg_2 = uvec4(1u);
imageStore(arg_0, ivec2(arg_1), arg_2);
}
void compute_main() {
textureStore_aeb38a();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}