99 lines
2.0 KiB
WebGPU Shading Language
99 lines
2.0 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : f32,
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}
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alias Arr = array<strided_arr, 4u>;
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struct buf0 {
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x_GLF_uniform_float_values : Arr,
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}
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struct strided_arr_1 {
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@size(16)
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el : i32,
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}
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alias Arr_1 = array<strided_arr_1, 3u>;
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struct buf1 {
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x_GLF_uniform_int_values : Arr_1,
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}
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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@group(0) @binding(1) var<uniform> x_9 : buf1;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : f32;
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var i : i32;
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var b : f32;
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var c : f32;
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var d : f32;
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var x_67 : bool;
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var x_68_phi : bool;
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let x_37 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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a = x_37;
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let x_39 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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i = x_39;
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loop {
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let x_44 : i32 = i;
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let x_46 : i32 = x_9.x_GLF_uniform_int_values[0].el;
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if ((x_44 < x_46)) {
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} else {
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break;
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}
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let x_49 : f32 = a;
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b = x_49;
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let x_50 : f32 = b;
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c = x_50;
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let x_51 : f32 = c;
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d = asin(x_51);
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let x_54 : f32 = x_6.x_GLF_uniform_float_values[1].el;
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c = x_54;
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let x_55 : f32 = d;
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a = x_55;
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continuing {
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let x_56 : i32 = i;
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i = (x_56 + 1);
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}
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}
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let x_59 : f32 = x_6.x_GLF_uniform_float_values[2].el;
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let x_60 : f32 = a;
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let x_61 : bool = (x_59 < x_60);
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x_68_phi = x_61;
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if (x_61) {
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let x_64 : f32 = a;
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let x_66 : f32 = x_6.x_GLF_uniform_float_values[3].el;
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x_67 = (x_64 < x_66);
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x_68_phi = x_67;
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}
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let x_68 : bool = x_68_phi;
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if (x_68) {
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let x_73 : i32 = x_9.x_GLF_uniform_int_values[2].el;
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let x_76 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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let x_79 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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let x_82 : i32 = x_9.x_GLF_uniform_int_values[2].el;
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x_GLF_color = vec4<f32>(f32(x_73), f32(x_76), f32(x_79), f32(x_82));
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} else {
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let x_86 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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let x_87 : f32 = f32(x_86);
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x_GLF_color = vec4<f32>(x_87, x_87, x_87, x_87);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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