90 lines
1.9 KiB
WebGPU Shading Language
90 lines
1.9 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : f32,
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}
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alias Arr = array<strided_arr, 4u>;
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struct buf0 {
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x_GLF_uniform_float_values : Arr,
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}
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struct strided_arr_1 {
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@size(16)
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el : i32,
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}
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alias Arr_1 = array<strided_arr_1, 3u>;
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struct buf1 {
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x_GLF_uniform_int_values : Arr_1,
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}
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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@group(0) @binding(1) var<uniform> x_9 : buf1;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var f : f32;
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var i : i32;
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var x_66 : bool;
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var x_67_phi : bool;
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let x_34 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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f = x_34;
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let x_36 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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i = x_36;
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loop {
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let x_41 : i32 = i;
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let x_43 : i32 = x_9.x_GLF_uniform_int_values[0].el;
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if ((x_41 < x_43)) {
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} else {
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break;
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}
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let x_47 : f32 = x_6.x_GLF_uniform_float_values[3].el;
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let x_49 : f32 = f;
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let x_53 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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f = (abs((-(x_47) * x_49)) + x_53);
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continuing {
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let x_55 : i32 = i;
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i = (x_55 + 1);
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}
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}
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let x_57 : f32 = f;
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let x_59 : f32 = x_6.x_GLF_uniform_float_values[1].el;
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let x_60 : bool = (x_57 > x_59);
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x_67_phi = x_60;
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if (x_60) {
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let x_63 : f32 = f;
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let x_65 : f32 = x_6.x_GLF_uniform_float_values[2].el;
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x_66 = (x_63 < x_65);
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x_67_phi = x_66;
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}
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let x_67 : bool = x_67_phi;
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if (x_67) {
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let x_72 : i32 = x_9.x_GLF_uniform_int_values[2].el;
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let x_75 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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let x_78 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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let x_81 : i32 = x_9.x_GLF_uniform_int_values[2].el;
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x_GLF_color = vec4<f32>(f32(x_72), f32(x_75), f32(x_78), f32(x_81));
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} else {
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let x_85 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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let x_86 : f32 = f32(x_85);
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x_GLF_color = vec4<f32>(x_86, x_86, x_86, x_86);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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