79 lines
1.9 KiB
WebGPU Shading Language
79 lines
1.9 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : i32,
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}
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alias Arr = array<strided_arr, 3u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr,
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}
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var<private> x_GLF_color : vec4<f32>;
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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var<private> gl_FragCoord : vec4<f32>;
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fn main_1() {
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var i : i32;
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let x_31 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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let x_34 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_37 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_40 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4<f32>(f32(x_31), f32(x_34), f32(x_37), f32(x_40));
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let x_44 : f32 = gl_FragCoord.y;
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if ((x_44 < 0.0)) {
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let x_49 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_50 : f32 = f32(x_49);
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x_GLF_color = vec4<f32>(x_50, x_50, x_50, x_50);
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}
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let x_53 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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i = x_53;
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loop {
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let x_58 : i32 = i;
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let x_60 : i32 = x_6.x_GLF_uniform_int_values[2].el;
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if ((x_58 < x_60)) {
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} else {
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break;
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}
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let x_64 : f32 = gl_FragCoord.x;
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if ((x_64 > 0.0)) {
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let x_69 : f32 = gl_FragCoord.y;
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if ((x_69 < 0.0)) {
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let x_74 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_75 : f32 = f32(x_74);
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x_GLF_color = vec4<f32>(x_75, x_75, x_75, x_75);
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break;
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}
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}
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let x_78 : f32 = gl_FragCoord.x;
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if ((x_78 > 0.0)) {
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let x_83 : f32 = gl_FragCoord.y;
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if ((x_83 < 0.0)) {
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let x_88 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_89 : f32 = f32(x_88);
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x_GLF_color = vec4<f32>(x_89, x_89, x_89, x_89);
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}
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}
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continuing {
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let x_91 : i32 = i;
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i = (x_91 + 1);
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}
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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