dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/spv-stable-maze-flatten-cop.../1.spvasm.expected.fxc.hlsl

391 lines
9.7 KiB
HLSL

SKIP: FAILED
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_7 : register(b0) {
uint4 x_7[1];
};
static int map[256] = (int[256])0;
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
int tint_mod(int lhs, int rhs) {
const int rhs_or_one = (((rhs == 0) | ((lhs == -2147483648) & (rhs == -1))) ? 1 : rhs);
if (any(((uint((lhs | rhs_or_one)) & 2147483648u) != 0u))) {
return (lhs - ((lhs / rhs_or_one) * rhs_or_one));
} else {
return (lhs % rhs_or_one);
}
}
void main_1() {
float2 pos = float2(0.0f, 0.0f);
int2 ipos = int2(0, 0);
int i = 0;
int2 p = int2(0, 0);
bool canwalk = false;
int v = 0;
int directions = 0;
int j = 0;
int d = 0;
const float4 x_59 = gl_FragCoord;
const float2 x_62 = asfloat(x_7[0].xy);
pos = (float2(x_59.x, x_59.y) / x_62);
const float x_65 = pos.x;
const float x_69 = pos.y;
ipos = int2(int((x_65 * 16.0f)), int((x_69 * 16.0f)));
i = 0;
while (true) {
const int x_77 = i;
if ((x_77 < 256)) {
} else {
break;
}
const int x_80 = i;
map[x_80] = 0;
{
const int x_82 = i;
i = (x_82 + 1);
}
}
p = (0).xx;
canwalk = true;
v = 0;
while (true) {
bool x_104 = false;
bool x_105 = false;
bool x_124 = false;
bool x_125 = false;
bool x_144 = false;
bool x_145 = false;
bool x_164 = false;
bool x_165 = false;
const int x_88 = v;
v = (x_88 + 1);
directions = 0;
const int x_91 = p.x;
const bool x_92 = (x_91 > 0);
x_105 = x_92;
if (x_92) {
const int x_96 = p.x;
const int x_99 = p.y;
const int x_103 = map[((x_96 - 2) + (x_99 * 16))];
x_104 = (x_103 == 0);
x_105 = x_104;
}
if (x_105) {
const int x_108 = directions;
directions = (x_108 + 1);
}
const int x_111 = p.y;
const bool x_112 = (x_111 > 0);
x_125 = x_112;
if (x_112) {
const int x_116 = p.x;
const int x_118 = p.y;
const int x_123 = map[(x_116 + ((x_118 - 2) * 16))];
x_124 = (x_123 == 0);
x_125 = x_124;
}
if (x_125) {
const int x_128 = directions;
directions = (x_128 + 1);
}
const int x_131 = p.x;
const bool x_132 = (x_131 < 14);
x_145 = x_132;
if (x_132) {
const int x_136 = p.x;
const int x_139 = p.y;
const int x_143 = map[((x_136 + 2) + (x_139 * 16))];
x_144 = (x_143 == 0);
x_145 = x_144;
}
if (x_145) {
const int x_148 = directions;
directions = (x_148 + 1);
}
const int x_151 = p.y;
const bool x_152 = (x_151 < 14);
x_165 = x_152;
if (x_152) {
const int x_156 = p.x;
const int x_158 = p.y;
const int x_163 = map[(x_156 + ((x_158 + 2) * 16))];
x_164 = (x_163 == 0);
x_165 = x_164;
}
if (x_165) {
const int x_168 = directions;
directions = (x_168 + 1);
}
bool x_229 = false;
bool x_230 = false;
bool x_242 = false;
bool x_243 = false;
bool x_281 = false;
bool x_282 = false;
int x_288 = 0;
int x_289 = 0;
int x_290 = 0;
int x_295 = 0;
int x_296 = 0;
int x_297 = 0;
int x_303[256] = (int[256])0;
int x_304[256] = (int[256])0;
int x_305[256] = (int[256])0;
int x_315 = 0;
int x_316 = 0;
int x_317 = 0;
bool x_359 = false;
bool x_360 = false;
bool x_372 = false;
bool x_373 = false;
bool x_411 = false;
bool x_412 = false;
bool x_424 = false;
bool x_425 = false;
const int x_170 = directions;
if ((x_170 == 0)) {
canwalk = false;
i = 0;
while (true) {
const int x_179 = i;
if ((x_179 < 8)) {
} else {
break;
}
j = 0;
while (true) {
const int x_186 = j;
if ((x_186 < 8)) {
} else {
break;
}
const int x_189 = j;
const int x_191 = i;
const int x_196 = map[((x_189 * 2) + ((x_191 * 2) * 16))];
if ((x_196 == 0)) {
const int x_200 = j;
p.x = (x_200 * 2);
const int x_203 = i;
p.y = (x_203 * 2);
canwalk = true;
}
{
const int x_206 = j;
j = (x_206 + 1);
}
}
{
const int x_208 = i;
i = (x_208 + 1);
}
}
const int x_211 = p.x;
const int x_213 = p.y;
map[(x_211 + (x_213 * 16))] = 1;
} else {
const int x_217 = v;
const int x_218 = directions;
d = tint_mod(x_217, x_218);
const int x_220 = directions;
const int x_221 = v;
v = (x_221 + x_220);
const int x_223 = d;
const bool x_224 = (x_223 >= 0);
x_230 = x_224;
if (x_224) {
const int x_228 = p.x;
x_229 = (x_228 > 0);
x_230 = x_229;
}
x_243 = x_230;
if (x_230) {
const int x_234 = p.x;
const int x_237 = p.y;
const int x_241 = map[((x_234 - 2) + (x_237 * 16))];
x_242 = (x_241 == 0);
x_243 = x_242;
}
if (x_243) {
const int x_246 = d;
d = (x_246 - 1);
const int x_249 = p.x;
const int x_251 = p.y;
map[(x_249 + (x_251 * 16))] = 1;
const int x_256 = p.x;
const int x_259 = p.y;
map[((x_256 - 1) + (x_259 * 16))] = 1;
const int x_264 = p.x;
const int x_267 = p.y;
map[((x_264 - 2) + (x_267 * 16))] = 1;
const int x_272 = p.x;
p.x = (x_272 - 2);
}
const int x_275 = d;
const bool x_276 = (x_275 >= 0);
x_282 = x_276;
if (x_276) {
const int x_280 = p.y;
x_281 = (x_280 > 0);
x_282 = x_281;
}
if (x_282) {
x_288 = p.x;
x_290 = x_288;
} else {
x_289 = 0;
x_290 = x_289;
}
if (x_282) {
x_295 = p.y;
x_297 = x_295;
} else {
x_296 = 0;
x_297 = x_296;
}
const int x_299 = ((x_297 - 2) * 16);
if (x_282) {
x_303 = map;
x_305 = x_303;
} else {
const int tint_symbol_3[256] = (int[256])0;
x_304 = tint_symbol_3;
x_305 = x_304;
}
if (x_282) {
const int tint_symbol_4[256] = (int[256])0;
map = tint_symbol_4;
}
if (x_282) {
map = x_305;
}
if (x_282) {
x_315 = map[(x_290 + x_299)];
x_317 = x_315;
} else {
x_316 = 0;
x_317 = x_316;
}
const bool x_318 = (x_317 == 0);
if ((x_282 ? x_318 : x_282)) {
const int x_323 = d;
d = (x_323 - 1);
const int x_326 = p.x;
const int x_328 = p.y;
map[(x_326 + (x_328 * 16))] = 1;
const int x_333 = p.x;
const int x_335 = p.y;
map[(x_333 + ((x_335 - 1) * 16))] = 1;
const int x_341 = p.x;
const int x_343 = p.y;
const int x_345[256] = map;
const int tint_symbol_5[256] = (int[256])0;
map = tint_symbol_5;
map = x_345;
map[(x_341 + ((x_343 - 2) * 16))] = 1;
const int x_350 = p.y;
p.y = (x_350 - 2);
}
const int x_353 = d;
const bool x_354 = (x_353 >= 0);
x_360 = x_354;
if (x_354) {
const int x_358 = p.x;
x_359 = (x_358 < 14);
x_360 = x_359;
}
x_373 = x_360;
if (x_360) {
const int x_364 = p.x;
const int x_367 = p.y;
const int x_371 = map[((x_364 + 2) + (x_367 * 16))];
x_372 = (x_371 == 0);
x_373 = x_372;
}
if (x_373) {
const int x_376 = d;
d = (x_376 - 1);
const int x_379 = p.x;
const int x_381 = p.y;
map[(x_379 + (x_381 * 16))] = 1;
const int x_386 = p.x;
const int x_389 = p.y;
map[((x_386 + 1) + (x_389 * 16))] = 1;
const int x_394 = p.x;
const int x_397 = p.y;
map[((x_394 + 2) + (x_397 * 16))] = 1;
const int x_402 = p.x;
p.x = (x_402 + 2);
}
const int x_405 = d;
const bool x_406 = (x_405 >= 0);
x_412 = x_406;
if (x_406) {
const int x_410 = p.y;
x_411 = (x_410 < 14);
x_412 = x_411;
}
x_425 = x_412;
if (x_412) {
const int x_416 = p.x;
const int x_418 = p.y;
const int x_423 = map[(x_416 + ((x_418 + 2) * 16))];
x_424 = (x_423 == 0);
x_425 = x_424;
}
if (x_425) {
const int x_428 = d;
d = (x_428 - 1);
const int x_431 = p.x;
const int x_433 = p.y;
map[(x_431 + (x_433 * 16))] = 1;
const int x_438 = p.x;
const int x_440 = p.y;
map[(x_438 + ((x_440 + 1) * 16))] = 1;
const int x_446 = p.x;
const int x_448 = p.y;
map[(x_446 + ((x_448 + 2) * 16))] = 1;
const int x_454 = p.y;
p.y = (x_454 + 2);
}
}
const int x_458 = ipos.y;
const int x_461 = ipos.x;
const int x_464 = map[((x_458 * 16) + x_461)];
if ((x_464 == 1)) {
x_GLF_color = (1.0f).xxxx;
return;
}
{
const bool x_468 = canwalk;
if (!(x_468)) { break; }
}
}
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_6 = {x_GLF_color};
return tint_symbol_6;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}