30 lines
521 B
HLSL
30 lines
521 B
HLSL
struct tint_symbol {
|
|
float4 value : SV_Position;
|
|
};
|
|
|
|
RWTexture1D<uint4> arg_0 : register(u0, space1);
|
|
|
|
void textureDimensions_dc2dd0() {
|
|
int tint_tmp;
|
|
arg_0.GetDimensions(tint_tmp);
|
|
int res = tint_tmp;
|
|
}
|
|
|
|
tint_symbol vertex_main() {
|
|
textureDimensions_dc2dd0();
|
|
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
|
|
return tint_symbol_1;
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureDimensions_dc2dd0();
|
|
return;
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main() {
|
|
textureDimensions_dc2dd0();
|
|
return;
|
|
}
|
|
|