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68 lines
2.6 KiB
C++
68 lines
2.6 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_VULKAN_FENCEDDELETER_H_
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#define DAWNNATIVE_VULKAN_FENCEDDELETER_H_
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#include "common/SerialQueue.h"
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#include "common/vulkan_platform.h"
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namespace dawn_native { namespace vulkan {
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class Device;
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class FencedDeleter {
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public:
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FencedDeleter(Device* device);
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~FencedDeleter();
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void DeleteWhenUnused(VkBuffer buffer);
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void DeleteWhenUnused(VkDescriptorPool pool);
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void DeleteWhenUnused(VkDeviceMemory memory);
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void DeleteWhenUnused(VkFramebuffer framebuffer);
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void DeleteWhenUnused(VkImage image);
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void DeleteWhenUnused(VkImageView view);
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void DeleteWhenUnused(VkPipelineLayout layout);
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void DeleteWhenUnused(VkRenderPass renderPass);
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void DeleteWhenUnused(VkPipeline pipeline);
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void DeleteWhenUnused(VkSampler sampler);
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void DeleteWhenUnused(VkSemaphore semaphore);
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void DeleteWhenUnused(VkShaderModule module);
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void DeleteWhenUnused(VkSurfaceKHR surface);
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void DeleteWhenUnused(VkSwapchainKHR swapChain);
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void Tick(Serial completedSerial);
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private:
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Device* mDevice = nullptr;
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SerialQueue<VkBuffer> mBuffersToDelete;
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SerialQueue<VkDescriptorPool> mDescriptorPoolsToDelete;
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SerialQueue<VkDeviceMemory> mMemoriesToDelete;
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SerialQueue<VkFramebuffer> mFramebuffersToDelete;
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SerialQueue<VkImage> mImagesToDelete;
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SerialQueue<VkImageView> mImageViewsToDelete;
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SerialQueue<VkPipeline> mPipelinesToDelete;
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SerialQueue<VkPipelineLayout> mPipelineLayoutsToDelete;
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SerialQueue<VkRenderPass> mRenderPassesToDelete;
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SerialQueue<VkSampler> mSamplersToDelete;
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SerialQueue<VkSemaphore> mSemaphoresToDelete;
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SerialQueue<VkShaderModule> mShaderModulesToDelete;
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SerialQueue<VkSurfaceKHR> mSurfacesToDelete;
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SerialQueue<VkSwapchainKHR> mSwapChainsToDelete;
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};
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}} // namespace dawn_native::vulkan
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#endif // DAWNNATIVE_VULKAN_FENCEDDELETER_H_
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