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#include <metal_stdlib>
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using namespace metal;
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struct tint_symbol_2 {
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float none [[user(locn2)]];
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};
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void tint_symbol_inner(float none) {
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}
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fragment void tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
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tint_symbol_inner(tint_symbol_1.none);
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return;
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}
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