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#version 310 es
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uint tint_mod(uint lhs, uint rhs) {
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return (lhs % ((rhs == 0u) ? 1u : rhs));
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}
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void f(uvec3 v) {
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uint l = (v.x << (tint_mod(v.y, 1u) & 31u));
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f(gl_GlobalInvocationID);
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return;
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}
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