dawn-cmake/test/tint/statements/discard/non_uniform.wgsl

12 lines
231 B
WebGPU Shading Language

@group(0) @binding(0) var<storage, read_write> non_uniform_global : i32;
@group(0) @binding(1) var<storage, read_write> output : f32;
@fragment
fn main() {
if (non_uniform_global < 0) {
discard;
}
output = dpdx(1.0);
}