#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
layout(binding = 0, std430) buffer i_block_ssbo {
uint inner;
} i;
void tint_symbol() {
i.inner = (i.inner + 1u);