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This CL switches the GLSL Generator to use utils::StringStream. The line writer is converted internally as well, although it converts to `std::ostream` for now. This caused a couple of the MSL, HLSL and GLSL tests to generate slightly fewer decimal points in a couple tests. Bug: tint:1686 Change-Id: I9ec8c1a5ef49679fc1c9a9aece86ab3390e103fc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121880 Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
49 lines
1.3 KiB
Plaintext
49 lines
1.3 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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float4 tint_degrees(float4 param_0) {
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return param_0 * 57.295779513082323;
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}
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float3 tint_degrees_1(float3 param_0) {
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return param_0 * 57.295779513082323;
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}
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float2 tint_degrees_2(float2 param_0) {
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return param_0 * 57.295779513082323;
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}
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float tint_degrees_3(float param_0) {
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return param_0 * 57.295779513082323;
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}
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kernel void tint_symbol() {
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float4 const va = float4(0.0f);
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float4 const a = tint_degrees(va);
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float4 const vb = float4(1.0f);
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float4 const b = tint_degrees(vb);
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float4 const vc = float4(1.0f, 2.0f, 3.0f, 4.0f);
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float4 const c = tint_degrees(vc);
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float3 const vd = float3(0.0f);
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float3 const d = tint_degrees_1(vd);
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float3 const ve = float3(1.0f);
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float3 const e = tint_degrees_1(ve);
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float3 const vf = float3(1.0f, 2.0f, 3.0f);
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float3 const f = tint_degrees_1(vf);
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float2 const vg = float2(0.0f);
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float2 const g = tint_degrees_2(vg);
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float2 const vh = float2(1.0f);
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float2 const h = tint_degrees_2(vh);
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float2 const vi = float2(1.0f, 2.0f);
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float2 const i = tint_degrees_2(vi);
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float const vj = 1.0f;
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float const j = tint_degrees_3(vj);
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float const vk = 2.0f;
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float const k = tint_degrees_3(vk);
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float const vl = 3.0f;
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float const l = tint_degrees_3(vl);
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return;
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}
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