25 lines
637 B
GLSL
25 lines
637 B
GLSL
SKIP: FAILED
|
|
|
|
#version 310 es
|
|
precision mediump float;
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void f() {
|
|
vec3 a = vec3(1.0f, 2.0f, 3.0f);
|
|
vec3 b = vec3(4.0f, 5.0f, 6.0f);
|
|
vec3 r = (a % b);
|
|
return;
|
|
}
|
|
void main() {
|
|
f();
|
|
}
|
|
|
|
|
|
Error parsing GLSL shader:
|
|
ERROR: 0:8: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp mediump 3-component vector of float' and a right operand of type ' temp mediump 3-component vector of float' (or there is no acceptable conversion)
|
|
ERROR: 0:8: '' : compilation terminated
|
|
ERROR: 2 compilation errors. No code generated.
|
|
|
|
|
|
|