34 lines
636 B
GLSL
34 lines
636 B
GLSL
#version 310 es
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precision mediump float;
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shared int arg_0;
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void atomicStore_8bea94() {
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atomicExchange(arg_0, 1);
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}
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struct tint_symbol_1 {
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uint local_invocation_index;
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};
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void compute_main_inner(uint local_invocation_index) {
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{
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atomicExchange(arg_0, 0);
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}
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memoryBarrierShared();
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atomicStore_8bea94();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void compute_main(tint_symbol_1 tint_symbol) {
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compute_main_inner(tint_symbol.local_invocation_index);
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return;
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}
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void main() {
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tint_symbol_1 inputs;
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inputs.local_invocation_index = uint(gl_LocalInvocationIndex);
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compute_main(inputs);
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}
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