22 lines
426 B
WebGPU Shading Language
22 lines
426 B
WebGPU Shading Language
[[group(1), binding(0)]] var arg_0 : texture_2d_array<i32>;
|
|
|
|
fn textureNumLayers_893e7c() {
|
|
var res : i32 = textureNumLayers(arg_0);
|
|
}
|
|
|
|
[[stage(vertex)]]
|
|
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
|
textureNumLayers_893e7c();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
[[stage(fragment)]]
|
|
fn fragment_main() {
|
|
textureNumLayers_893e7c();
|
|
}
|
|
|
|
[[stage(compute), workgroup_size(1)]]
|
|
fn compute_main() {
|
|
textureNumLayers_893e7c();
|
|
}
|