122 lines
3.1 KiB
Plaintext
122 lines
3.1 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_array_wrapper {
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int arr[9];
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};
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struct tint_array_wrapper_1 {
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int arr[7];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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float func_i1_(thread int* const a, thread tint_array_wrapper* const tint_symbol_5, thread float4* const tint_symbol_6, thread tint_array_wrapper_1* const tint_symbol_7) {
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int b = 0;
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int i = 0;
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bool x_115 = false;
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bool x_116_phi = false;
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b = 0;
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(*(tint_symbol_5)).arr[0] = 5;
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(*(tint_symbol_5)).arr[2] = 0;
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(*(tint_symbol_5)).arr[4] = 0;
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(*(tint_symbol_5)).arr[6] = 0;
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(*(tint_symbol_5)).arr[8] = 0;
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float const x_71 = (*(tint_symbol_6)).x;
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if ((x_71 >= 0.0f)) {
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while (true) {
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int const x_79 = b;
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int const x_80 = *(a);
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if ((x_79 <= x_80)) {
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} else {
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break;
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}
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int const x_83 = b;
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if ((x_83 <= 5)) {
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int const x_87 = b;
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int const x_88 = b;
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int const x_90 = (*(tint_symbol_5)).arr[x_88];
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(*(tint_symbol_7)).arr[x_87] = x_90;
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int const x_92 = b;
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b = (x_92 + 2);
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}
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}
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}
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i = 0;
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while (true) {
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int const x_98 = i;
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if ((x_98 < 3)) {
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} else {
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break;
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}
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int const x_101 = i;
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int const x_103 = (*(tint_symbol_7)).arr[0];
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(*(tint_symbol_5)).arr[x_101] = (x_103 + 1);
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{
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int const x_106 = i;
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i = (x_106 + 1);
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}
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}
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int const x_109 = (*(tint_symbol_7)).arr[0];
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bool const x_110 = (x_109 == 5);
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x_116_phi = x_110;
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if (x_110) {
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int const x_114 = (*(tint_symbol_5)).arr[0];
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x_115 = (x_114 == 6);
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x_116_phi = x_115;
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}
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bool const x_116 = x_116_phi;
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if (x_116) {
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return 1.0f;
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} else {
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return 0.0f;
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}
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return 0.0f;
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}
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void main_1(thread tint_array_wrapper* const tint_symbol_8, thread float4* const tint_symbol_9, thread tint_array_wrapper_1* const tint_symbol_10, thread float4* const tint_symbol_11) {
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int i_1 = 0;
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int param = 0;
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int param_1 = 0;
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i_1 = 0;
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while (true) {
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int const x_51 = i_1;
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if ((x_51 < 6)) {
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} else {
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break;
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}
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int const x_54 = i_1;
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param = x_54;
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float const x_55 = func_i1_(&(param), tint_symbol_8, tint_symbol_9, tint_symbol_10);
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int const x_56 = i_1;
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param_1 = x_56;
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float const x_57 = func_i1_(&(param_1), tint_symbol_8, tint_symbol_9, tint_symbol_10);
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if ((x_57 == 1.0f)) {
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*(tint_symbol_11) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_11) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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{
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int const x_62 = i_1;
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i_1 = (x_62 + 1);
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}
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}
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) {
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thread float4 tint_symbol_12 = 0.0f;
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thread tint_array_wrapper tint_symbol_13 = {};
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thread tint_array_wrapper_1 tint_symbol_14 = {};
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thread float4 tint_symbol_15 = 0.0f;
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tint_symbol_12 = gl_FragCoord_param;
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main_1(&(tint_symbol_13), &(tint_symbol_12), &(tint_symbol_14), &(tint_symbol_15));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_15};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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