dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-apfloat-unpackunorm-loop/0-opt.wgsl.expected.hlsl

59 lines
1.5 KiB
HLSL

float4 tint_unpack4x8unorm(uint param_0) {
uint j = param_0;
uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24);
return float4(i) / 255.0;
}
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int i = 0;
float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f);
const int x_30 = asint(x_6[1].x);
i = x_30;
while (true) {
const int x_35 = i;
const int x_37 = asint(x_6[2].x);
if ((x_35 < x_37)) {
} else {
break;
}
v = tint_unpack4x8unorm(100u);
const float x_42 = v.x;
if ((int(x_42) > i)) {
const int x_49 = asint(x_6[1].x);
const float x_50 = float(x_49);
x_GLF_color = float4(x_50, x_50, x_50, x_50);
return;
}
{
i = (i + 1);
}
}
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_55 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
const int x_58 = asint(x_6[1].x);
const int x_61 = asint(x_6[1].x);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_64 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
x_GLF_color = float4(float(x_55), float(x_58), float(x_61), float(x_64));
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}